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Graphics bug scorescreen 3-player

PostPosted: 28 May 2013, 23:44
by Waldbaer
Hi STK-Developers,
some days ago I had the pleasure to play STK at 3 players on my Macbook pro late 07 (Geforce 8600m) using three keyboards (internal + 2 USB external). I noticed that during the score screens, there were often (always?) bugs covering big parts of the screen. I made 2 screenshots and attached them to show the bugs to you. The bugs are not that annoying because they are only in the score screens, but they look bad and are maybe even easy to fix.
If you want me to, I can do more tests for you, maybe also on other machines (Mac Pro X1900XT, G5 Radeon 9800pro). But maybe you can give me some hints what directions I should test, because it's a little effort to configure the 3 keyboards and complete races. Maybe I should try 4 keyboards? Does the keyboard count even play a role or could I just use one with up to 4 different key settings? Maybe try other graphic settings (is set to FX level 5, no post processing, resolution 1680x1050 fullscreen - native would be 1920x1200)?
I'm looking forward to your answer and to helping you find the problem!
Waldbaer

Re: Graphics bug scorescreen 3-player

PostPosted: 29 May 2013, 06:30
by Arthur
Waldbaer {l Wrote}:Hi STK-Developers,
some days ago I had the pleasure to play STK at 3 players on my Macbook pro late 07 (Geforce 8600m) using three keyboards (internal + 2 USB external). I noticed that during the score screens, there were often (always?) bugs covering big parts of the screen. I made 2 screenshots and attached them to show the bugs to you. The bugs are not that annoying because they are only in the score screens, but they look bad and are maybe even easy to fix.
If you want me to, I can do more tests for you, maybe also on other machines (Mac Pro X1900XT, G5 Radeon 9800pro). But maybe you can give me some hints what directions I should test, because it's a little effort to configure the 3 keyboards and complete races. Maybe I should try 4 keyboards? Does the keyboard count even play a role or could I just use one with up to 4 different key settings? Maybe try other graphic settings (is set to FX level 5, no post processing, resolution 1680x1050 fullscreen - native would be 1920x1200)?
I'm looking forward to your answer and to helping you find the problem!
Waldbaer


Hi Waldbaer and welcome to the community! :)

In 3-player split screen the fourth view port is not used for anything other than the map, which indeed seems to not handle the score screen transparency well from the screenshots you posted. I'll leave it up to our programmers to answer whether this would be easy to fix, but indeed it is not a high priority bug but doesn't make the game look as good as it could be.

What I can answer is about the keyboards question: with four players, this should not be a problem since all four view ports would render something in the background of the score screen. Also, there's no way for us to differentiate several keyboards from each other so they are all handled the same, which means that you could indeed just use one keyboard with several configurations. This also means that for split screen play, we really recommend getting gamepads or other gaming controllers since pretty much all keyboards (with the exception of so-called gaming keyboards) can't handle more than a few keys pressed at the same time (and since there's no way to programmatically differentiate standard keyboards, they are as mentioned all handled as one and the same and thus this still applies).

I doubt other graphics settings would matter in this case - maybe other graphics cards/drivers would handle things differently but as said better wait for someone knowing this much better than me. ;)

Re: Graphics bug scorescreen 3-player

PostPosted: 29 May 2013, 10:24
by Waldbaer
Thanks for approving. I just want to correct that not only the map part of the split screen has problems (different ones in the screenshots as you can see), but in the upper left part there is also another big rectangle which is much too bright.

Re: Graphics bug scorescreen 3-player

PostPosted: 30 May 2013, 01:54
by Auria
Hi,

thanks for the report! I've created a ticket : https://sourceforge.net/apps/trac/super ... ticket/985

This is not that bad a bug so it may not be fixed immediately, but we won't forget. I'd like to find a better way to make the text readable over the background that this ugly overlay