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Bug(s) and Shortcut in Valley-track

PostPosted: 27 May 2013, 21:34
by rubberduck
First thing is the bug in Valley-track

Sometimes, when AI fall down from the wooden bridge (behind the start) and from other places
sometimes they drive and drive, but they don't reset or they drive on the road without passing the checkline

A second small bug is the missing start-checker on the backside
(see here download/file.php?id=6169)

and now the shortcut:

drive directly after the start-checker-thing on the left side and jump down

valley-shortcut1.png
part 1


then drive to the stone, here is the checkline (here red, with debug-checkline started)

valley-shortcut2.png
part 2


drive back, drive under the wooden bridge and on the backside you can drive up, now you can drive on the bridge and you are in the next round

valley-shortcut3.png
part 3

Re: Bug(s) and Shortcut in Valley-track

PostPosted: 28 May 2013, 19:15
by rubberduck
some more shortcuts and bugs in tracks:

in shifting sands and in zen garden you have only one checkpoint:

in shifting sands drive over the wooden bridge and drive back
in zen garden, drive back, into the cave and turn, drive back to the start

in Hacienda, when driving in reverse, jump off the wooden bridge(on the right side), here are also some untextured cubes
sc02.png
the untextured cube


in Mansion track, when driving in reverse, there are some issues:

there could be a wall, that you can see the way better
sc03.png


a wall with arrows could be here
sc01.png

Re: Bug(s) and Shortcut in Valley-track

PostPosted: 28 May 2013, 23:23
by samuncle
Thanks I will correct that after my exam :)

Re: Bug(s) and Shortcut in Valley-track

PostPosted: 29 May 2013, 07:24
by rubberduck
i was bored and i decided to check some tracks for shortcuts and other bugs, for this i started stk with debug-checkline-mode and i tested them also in reverse