GSOC 2013 suggestions/wants.

I was wondering if you guys happen to be working on these things, and if not, if you might conisder doing so:
Thanks for looking.
- -Lightmaps affecting characters, sprites, and animated entities.
-Be able to have "sticky" roads, so karts can drive in spirals, loops, and tubes, like in F-Zero GX: http://www.youtube.com/watch?v=6yvUkSbsNl0. Would be important to have per surface/object "sticky" switch to define what roads are sticky and which aren't.
-Per map speed modifiers for karts. EG: City track speed mod=1x normal speed; long race track speed mod=2.2x normal speed.
-Modable falling speed per map. I think the falling speed is too slow as it is now, but I thought it would be nice to have the option, just in case it's useful.
-Per map nitro property modifiers.
Thanks for looking.