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Irrlicht qestion

PostPosted: 23 Apr 2013, 22:30
by xeno74
Are vertex colors, and the meshes all loaded from Irrlicht's b3d loader?

Re: Irrlicht qestion

PostPosted: 23 Apr 2013, 23:26
by Auria
Yes, all mesh loading is done inside irrlicht

Re: Irrlicht qestion

PostPosted: 24 Apr 2013, 10:24
by xeno74
Auria {l Wrote}:Yes, all mesh loading is done inside irrlicht
By b3d loader?

Re: Irrlicht qestion

PostPosted: 24 Apr 2013, 11:33
by hiker
xeno74 {l Wrote}:
Auria {l Wrote}:Yes, all mesh loading is done inside irrlicht
By b3d loader?

Yes. If we are missing your point: perhaps give us some backgorund?

Cheers,
Joerg

Re: Irrlicht qestion

PostPosted: 24 Apr 2013, 17:08
by xeno74
Hi Joerg,

Thank you for your answer :)

hiker {l Wrote}:
xeno74 {l Wrote}:
Auria {l Wrote}:Yes, all mesh loading is done inside irrlicht
By b3d loader?

Yes

And the vertex colors too? I think yes ;)

hiker {l Wrote}:If we are missing your point: perhaps give us some backgorund?

Cheers,
Joerg


I'm talk about wrong colors on PPC Linux version of STK 0.8 with hybrid from irrlicht.sourceforge.net/forum. I use the STK version of Irrlicht 1.8 on Linux PowerPC. Unfortunately Irrlicht 1.8 have wrong colors on PPC.

STK 0.8 Linux PowerPC with wrong colors:

Image

STK 0.8 Linux x86_64 with right colors:

Image

I have compiled Irrlicht 1.8 with __BIG_ENDIAN__ on PPC. Irrlicht 1.7.3 works with the right colors on PPC.

Have you an idea for me, please?

Cheers,

Xeno