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[SOLVED] Continous/Looping Animation

PostPosted: 15 Apr 2013, 01:14
by leiget
Hey. First post. Was wondering if it is possible with Blender 2.66a and STK 0.8 to have some object in the track have a looping animation, and if so how. Thanks in advance.

Re: Continous/Looping Animation

PostPosted: 15 Apr 2013, 11:57
by asciimonster
Is this what you are looking for?
http://supertuxkart.sourceforge.net/Tra ... ed_Objects

If you want to know more about IPO animation in Blender, type "IPO animation blender tutorial" in google to find on of the gazillion tutorials out here.
Here's one: http://www.youtube.com/watch?v=WVebrSgh2Zs

Re: Continous/Looping Animation

PostPosted: 15 Apr 2013, 23:15
by leiget
Thanks, but I already know Blender fairly well. I can export the animation, like of a ball rotating, but what I want is to make the game engine keep playing the animation until the track is exited.

Re: Continous/Looping Animation

PostPosted: 16 Apr 2013, 00:47
by Auria
Hi,

just make it cyclical in blender. In the Graph Editor, choose Channel > Extrapolation > Make cyclic

Re: Continous/Looping Animation

PostPosted: 16 Apr 2013, 02:11
by leiget
Thanks. That worked. I was using linear extrapolation mode.