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GSOC 2013

PostPosted: 12 Apr 2013, 22:45
by kunal2619
Hey,

I am Kunal Sonar, a Second year student from DAIICT, Gandhinagar, India. I am very much interested in the field of game development and I was happy to see Super Tux Cart listed in GSOC list of mentors.

I visited the Super Tux Cart page on GSOC website including the GSOC ideas page. Of all the ideas posted, I was a bit inclined towards the idea of BATTLE MODE AI.

I have already worked on few game concepts including concept of AI and path finding which was on Unity 3D game engine using C#.

I am looking forward to participate in GSOC 2013 and work under Super Tux Cart. I would be glad if Mentors could guide me to fulfill my goal.

I am good at c, c++, java, c# programming, Data Structures. I also have some experience working on Unity 3D game engine and XNA framework.

Here is a link to view my previous works: https://www.youtube.com/user/2619kunal/ ... &flow=grid

Hoping for a positive response.

Thank You,
Kunal Sonar

Re: GSOC 2013

PostPosted: 14 Apr 2013, 18:21
by kunal2619
I'll be glad if Mentors could reply to this post and guide me through this.... :)

Re: GSOC 2013

PostPosted: 15 Apr 2013, 00:21
by Auria
Hi,

sorry for the delay, we are received a LOT of mail ;)

If not done already, I suggested you checkout SuperTuxKart from SVN and build it from source. Then I suggest you get an overview of the code, by skimming through it and looking at http://supertuxkart.sourceforge.net/dox ... le=doxygen

Then you can start thinking about how a battle mode AI should be implemented. How would it work overall? Would it use a manually created graph of drivable quads, would it try to generate a drivable graph from the mesh? How would the AI choose where to drive next?