<!-- Slipstream: length: How far behind a kart slipstream works
width: how wide slipstream works furthest away from the kart.
collect-time: How many seconds of sstream give maximum benefit
use-time: How long the benefit will last.
add-power: Additional power due to sstreaming. 1 = +100%
min-speed: Minimum speed necessary for slipstream to take effect.
max-speed-increase: How much the speed of the kart might exceed
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duration: How long the higher speed lasts after slipstream stopped
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fade-out-time: How long the slip stream speed increase will
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<slipstream length="10" width="2" collect-time="2" use-time="5"
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charlie {l Wrote}:Personally I think nitro should be ditched entirely.
asciimonster {l Wrote}:I would suggest making it a acceleration bonus (note acceleration a = F/m)
add-power="3"
charlie {l Wrote}:Personally I think nitro should be ditched entirely.
<!-- Slipstream: length: How far behind a kart slipstream works
width: how wide slipstream works furthest away from the kart.
collect-time: How many seconds of sstream give maximum benefit
use-time: How long the benefit will last.
add-power: Additional power due to sstreaming. 1 = +100%
min-speed: Minimum speed necessary for slipstream to take effect.
max-speed-increase: How much the speed of the kart might exceed
its normal maximum speed.
duration: How long the higher speed lasts after slipstream stopped
working.
fade-out-time: How long the slip stream speed increase will
gradually be reduced. -->
<slipstream length="10" width="2" collect-time="2" use-time="5"
add-power="3" min-speed="10"
max-speed-increase="5" duration="1" fade-out-time="2"/>
<!-- Kart-specific settings for the swatter:
duration: how long can the swatter be active.
distance: How close a kart or an item must be before it can be hit.
squash-duration: How long a kart will remain squashed.
squash-slowdown: percentage of max speed that a kart is
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I thought charlie was just sarcastic there, but I see the point about the number of keys. However, without the availability of nitro, I fear that skidding will lose 80% of its fun factor - in many situations, a skid without nitro is a wasted skid, and the same goes for zippers.hiker {l Wrote}:I was thinking that now and again as well I have to admit, just because it needs an additional keycharlie {l Wrote}:Personally I think nitro should be ditched entirely.
Exactly this - it feels like one of the core features that define the games unique style.hiker {l Wrote}: nitro is also one thing that sets STK apart from a certain other commercial game
Totoplus62 {l Wrote}:Another solution is to make your kart slowly gain nitro while "drafting"
Totoplus62 {l Wrote}:Another solution is to make your kart slowly gain nitro while "drafting"
KRC1023 {l Wrote}:Totoplus62 {l Wrote}:Another solution is to make your kart slowly gain nitro while "drafting"
Wow! Now Here's an idea! Great Job! This sounds AWESOME!!!!
Someone NEEDS to implement this NOW!
I'm Not Kidding!
E-Dragon {l Wrote}:Like this Idea, but it should not be that abusable.
Totoplus62 {l Wrote}:Another solution is to make your kart slowly gain nitro while "drafting"
hiker {l Wrote}:Totoplus62 {l Wrote}:Another solution is to make your kart slowly gain nitro while "drafting"
My problem with that is that it might make drifting too easy. ATM track design can make drifting more or less attractive. If you can just 'store' the energy, you don't have to time it properly when to release.
We should give it a try though - but it won't be high on my priority list tbh - but a patch that allows a setting to switch between the two modes would be welcome.
Cheers,
Joerg
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