Page 1 of 1
STKtools not found in Blender

Posted:
07 Feb 2013, 17:38
by heyda
I try to play around with the STK RDK, but Blender 3D doesn't find the addons

So what I did is:
Download
http://supertuxkart.svn.sourceforge.net ... lender_25/And put it to
/home/heyda/.blender/2.62/scripts/addons
invoke Blender 2.62
I tried all variations, so might it be, I really need an Blender 2.5?
Re: STKtools not found in Blender

Posted:
07 Feb 2013, 17:53
by ctdabomb
what version of the scripts do you have? you might need a newer version of blender, but not 2.5 (unless those are the scripts you have.)
Re: STKtools not found in Blender

Posted:
07 Feb 2013, 18:01
by Arthur
Blender is a moving target and from my observations for best results you should get the latest scripts from SVN and use them with the latest Blender version (and sometimes just after a new Blender release, the latest Blender release -1).
Re: STKtools not found in Blender

Posted:
07 Feb 2013, 20:21
by heyda
I use the most recent from SVN (if the link IS the most recent) and the Blender 2.62 which is the most recent official for Ubuntu.
You are right, that Blender is still in development, but maybe you should think about making use of the offical addon packaging techniques, that Blender offers? If install is pain, no artists will get to a productive point :/
Re: STKtools not found in Blender

Posted:
07 Feb 2013, 20:50
by ctdabomb
there are much more recent versions of blender you can get through their website. and installing them is no pain at all. just unzip and run

they are much newer and better than 2.62 (my opinion)
Re: STKtools not found in Blender

Posted:
07 Feb 2013, 21:25
by riidom
the script says 2.59 (version is stated in "the bl_info = {" section, there it says " "blender": (2, 5, 9),"), and you can try if it will work in 2.60 or 2.61 - if 2.62 already doesn't work, it is of course not likely that newer versions will accept the script.
With export scripts it is indeed a pain, also in many other cases, basically one ends up with having a collection of blender builds in different versions. Work in the one you like, and use the one for export that is required, is simplest way to deal with it, imo.
Keep in mind, that between 2.62 and 2.63 bmesh got introduced, and the .blend format got changed, if you want to use a .blend -created in a newer blender- in an older version, save it with "legacy format" option checked in the newer blender version - else it will import as a faceless wireframe.
Re: STKtools not found in Blender

Posted:
07 Feb 2013, 22:12
by Arthur
Right, I think due to changes in the bmesh format etc the newest svn scripts only work well with 2.64 and perhaps newer.
Re: STKtools not found in Blender

Posted:
07 Feb 2013, 23:15
by Funto
Just in case: what does happen, is it that you can't find the STK options in the File>Export menu? You need to enable the addon first in the addons list.
Just checking

Re: STKtools not found in Blender

Posted:
09 Feb 2013, 22:43
by heyda
Thanks for your hints. Maybe I will start checking older versions.
And no, the addon currently doesn't even show up in the addon catalogue

Re: STKtools not found in Blender

Posted:
09 Feb 2013, 22:45
by Auria
Please start blender from terminal and check if any error message is printed there?
Also make sure you place the .py files and the stkdata directory directly in /addons
Re: STKtools not found in Blender

Posted:
10 Feb 2013, 19:02
by heyda
ok, return to start

I have in ~/blender one folder for 2.60 and one for 2.62. This because I use one 2.60a for testing COLLADA export, but this not my productive instance.
So changing to ~/blender/2.62/scripts was empty, so I created folder "addons" within.
There I droped stkdata and the 4 .py plugins.
To me this seems to be the right procedure to get it running?
Re: STKtools not found in Blender

Posted:
13 Feb 2013, 06:02
by Auria
that's correct except you need to copy not only .py files, you also need to copy the 'stkdata' directory.