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SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
30 Jan 2013, 11:17
by xeno74
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
30 Jan 2013, 16:50
by Arthur
Publishing in the iOS store costs money and GPL'ed software is prohibited if I'm not mistaken.
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
30 Jan 2013, 22:39
by Funto
There is TuxRider (derivative of Extreme Tux Racer) that is supposedly under GPL, but published on the iPhone...although as you say, I think it's prohibited (see the story of the VLC application).
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
30 Jan 2013, 23:10
by hiker
Funto {l Wrote}:There is TuxRider (derivative of Extreme Tux Racer) that is supposedly under GPL, but published on the iPhone...although as you say, I think it's prohibited (see the story of the VLC application).
It would require STK to be released under two licenses (GPL plus one acceptable on iStore), for which we would need approval of all people who have contributed, which (I'd guess) is impossible ... but feel free to try to find and contact them, and get their approval

Cheers,
Joerg
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
30 Jan 2013, 23:24
by Arthur
Well actually finding them wouldn't be thaaat hard I guess, seeing as we have commit logs since GoTM and then there's Steve Baker, so contacting everyone is the easy part.
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
31 Jan 2013, 00:38
by antoine
What license would we choose? I think that would be important to people.
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
31 Jan 2013, 00:42
by Auria
Arthur {l Wrote}:Well actually finding them wouldn't be thaaat hard I guess, seeing as we have commit logs since GoTM and then there's Steve Baker, so contacting everyone is the easy part.
I you wanna go through 12440 revisions, be my guest

plus, it is a near certainty that some of the people who have worked on stk in the past will say no to relicensing
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
31 Jan 2013, 01:07
by Arthur
Well I think with some script-fu extracting the nicks will be easy, but thinkng about it that doesn't help with contact info necessarily. And yeah, persuading them to relicense is a whole other thing. So yeah, I'm not volunteering to do that because iOS support does not interest me in the least apart from additional exposure for STK.
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
31 Jan 2013, 07:40
by antoine
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
31 Jan 2013, 08:59
by Arthur
That does look fairly complete, but there's no way to be 100% sure. Also, I know charlieg contributed to STK when GoTM work was done, so that does make me a bit wary of the completeness of this - albeit in his specific case he may not have contributed code directly (that was before my time following the project closely, so I don't know). Anyways, we'd need to get permission from every last one of all these, providing we'd even manage to find contact info for all... have fun with that.
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
31 Jan 2013, 09:24
by Funto
Yay I'm at rank 9 \o/
Considering double-licensing seems to be necessary as you say hiker, I wonder if TuxRider is legal at all...
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
31 Jan 2013, 23:23
by Auria
Ohloh will not be complete. A reason is that sometimes someone provides a patch on IRC of the forum, and Joerg or I apply it. Then ohloh will probably just record Joerg and I as the author while we are legally not
Re: SuperTuxKart for iOS (iPad, iPhones, iPod touch)????

Posted:
02 Feb 2013, 14:26
by Funto
My mistake, TuxRider seems to be a port of the original TuxRacer, no link with ExtremeTuxRacer.
And everything points out that it's illegal:
http://www.fsf.org/news/2010-05-app-store-compliance/http://www.zdnet.com/blog/open-source/n ... store/8046-> GPL software (v2 as well as v3) are not compatible with Apple's App Store because the user is not guaranteed to be able to modify, run and share the application as he wants (he needs a developer account and Apple to accept his work for publication on its store).