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Port to GCW?

PostPosted: 18 Jan 2013, 12:28
by 3xcl4m4t10n
Hello!

Only asking, not requesting nothing :D.

Can it be possible?

http://www.kickstarter.com/projects/gcw ... g-handheld

And the specs:

http://www.gcw-zero.com/specifications

Thanks for your time!

Re: Port to GCW?

PostPosted: 18 Jan 2013, 13:06
by KroArtem
Can you send some copies of gcw to our devs?

Moreover I don't think it'd look appropriate on such display that is 'ideal for retro gaming'.

Re: Port to GCW?

PostPosted: 18 Jan 2013, 17:11
by 3xcl4m4t10n
I just was asking if it is "technically" possible. I have no GCW neither mine XD

STK supports 320x240?

Re: Port to GCW?

PostPosted: 18 Jan 2013, 17:27
by Arthur
No. Default resolution is 1024x768; 800x600 is theoretically possible to use but is no longer recommended. 320x240 would need its own GUI.

Re: Port to GCW?

PostPosted: 18 Jan 2013, 23:24
by Auria
It's hard to tell, I haven't found the specs for the GPU that's in there. I suspect it may be less powerful than needed for STK. Of course it's always possible to build a "stk lite" data set but I don't think the core team is going to get involved with that

Re: Port to GCW?

PostPosted: 18 Jan 2013, 23:51
by Funto
At least we know it's GLES2-compliant, which means it's shader-based.
We should need the GLES fork of Irrlicht...
I think as a whole this demands some work, and more importantly access to the device ^^.