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Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 16:28
by stked
With the advent of STK 0.7 and 0.8, I have been unable to continue work on the STKed editor with my lack of programming knowledge. I have to ask: does it still have a purpose? I would be more than happy to start working on it again if I had the community participation to make it happen.

Re: Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 18:26
by antoine
I will try to help you find a developer. What is your programming experience and how functional was the editor?

Re: Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 18:33
by samuncle
I like the idea of an editor. But I don't have time and maybe the experience to help.

But good luck

Re: Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 19:35
by Funto
Honestly I think time would be better spent improving and adding features in the Python scripts for Blender, or improving STK itself.
I think for STKed development to be justified (except if it's for one's own pleasure or for learning programming/3D, which are valid reasons to work on it), you need to think of something that would be achievable with it and that wouldn't with the STK panel in Blender.
Can you think of something like this?

Re: Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 20:12
by stked
@antoine: I have very little experience, the only tweaks I was able to make to the original code were based off of existing syntax. The editor (Lazarus) is middling-OK, good enough for my purposes.
@Funto: There's an amount of pleasure involved, certainly, but my frustration with 0.7 compatibility issues drove me to suspend the project.
One thing I can think of right now is ease of use, especially for young players. Kids won't know how to use Blender, but simple tiles that form a track are much easier to understand. Since STK is geared toward a cartoonish look anyway, it fits.

Re: Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 20:54
by RaceAce
So like basic modular track pieces like start/end line, curve, straight, bridge, ramp, split? You would have an open area and just connect pieces together, possibly pick a background and maybe some scenery items, drop in some goodies and baddies and then be able to race on your own track? Something like that would really be nice sometimes.

Re: Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 21:12
by Funto
Well, ease of use, pleasure doing it and learning programming seem good reasons to work on it to me, although I don't see it becoming the "main", official editor for STK :)

Re: Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 21:17
by stked
RaceAce {l Wrote}:So like basic modular track pieces like start/end line, curve, straight, bridge, ramp, split? You would have an open area and just connect pieces together, possibly pick a background and maybe some scenery items, drop in some goodies and baddies and then be able to race on your own track? Something like that would really be nice sometimes.

Yes, that's exactly what it is. All of the modular pieces except the split currently exist. You can't choose a background, but scenery was in the works before the project suspension. Items are available, too. I was also working on terrain other than grass (dirt, ice, sand), but I didn't get too far, IIRC.

Re: Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 21:21
by samuncle
stked why do you use lazarus ? I think it would be better if you use a more common language like java or python

Re: Is STKed Worth Continuing?

PostPosted: 11 Jan 2013, 21:33
by stked
STKed was originally written in Lazarus by someone named Baskervil for STK 0.4. I took the old project, updated it for 0.6, and added many new features. I never changed the IDE or programming language.

Re: Is STKed Worth Continuing?

PostPosted: 12 Jan 2013, 04:44
by acme_pjz
samuncle {l Wrote}:stked why do you use lazarus ? I think it would be better if you use a more common language like java or python


Maybe Lazarus (Free Pascal) is a common language... Hedgewars is written in Free Pascal ;)