by Auria » 29 Nov 2012, 00:52
I am not sure I fully understand the problem since your description of the problem is a little short. Here is my guess, please clarify if I guessed wrong
Blender's material panel is designed for use with a ray-tracing engine, not for real-time in games. For
STK, use UV mapping instead, procedural materials certainly cannot be rendered in real-time