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Problem With STKAddons

PostPosted: 11 Nov 2012, 15:10
by Hero
When ever I try to Create an Account it says "Failed to connect to localhost:25 [SMTP: Failed to connect socket: Connection refused (code: -1, response: )] Please contact a website administrator.". And every-time I do this it uses up user names and E-mail addresses. It does not send an E-mail.

Re: Problem With STKAddons

PostPosted: 11 Nov 2012, 20:36
by sj04736
I can replicate this issue. Nothing has changed from my end. You are the first user to experience this issue. I've manually activated your 'Hero' account and deleted the others you created.

So: Registration is broken right now - I'm trying to fix it.

[Edit] Fixed. The configuration settings had to change slightly. [/Edit]

Re: Problem With STKAddons

PostPosted: 12 Nov 2012, 04:29
by Hero
Thanks!

And sorry that I added all those useless user-name uses.

Re: Problem With STKAddons

PostPosted: 14 Nov 2012, 03:27
by Hero
Here's a new one. When I upload an add-on or revision it comes out with this:

Screenshot-1.png


It does not post the add-on. Note that I upload .blends it will report them as removed.

Also note that when I attempted to reload add-ons STK crashed and hasn't been able to complete launching since.

Re: Problem With STKAddons

PostPosted: 14 Nov 2012, 05:49
by hiker
Hero {l Wrote}:Also note that when I attempted to reload add-ons STK crashed and hasn't been able to complete launching since.

Your 'Traditional Shifting Sand' caused a crash, Stephen just updated the package, and I've just committed a fix for STK.

Not sure if the first problem is related, I'll leave this for Stephen.

Cheers,
Joerg

Re: Problem With STKAddons

PostPosted: 14 Nov 2012, 06:09
by hiker
Hero {l Wrote}:Here's a new one. When I upload an add-on or revision it comes out with this:

Quick update: Stephen is going to look at that later.

Cheers,
Joerg

Re: Problem With STKAddons

PostPosted: 14 Nov 2012, 15:20
by Hero
hiker {l Wrote}:
Hero {l Wrote}:Also note that when I attempted to reload add-ons STK crashed and hasn't been able to complete launching since.

Your 'Traditional Shifting Sand' caused a crash, Stephen just ...


How come I always cause these mess-ups?

Thanks. Anything I can/should not do to help?

Re: Problem With STKAddons

PostPosted: 14 Nov 2012, 22:40
by sj04736
Aha, I found the problem. The uploader thinks that there is some bad XML in your Coloseum extension. This is a bug for both of us, because the uploader should tell you this. Unfortunately, to my eye the XML looks fine, so I need to figure out why the parser is freaking out.

(Also, you find all the bugs because you alone account for about 30% of all upload activity - that's not really a problem, but when you upload many things you stumble upon test cases that may not have previously been apparent)

[edit] The uploader will now tell you that it couldn't parse an xml file, and it will tell you which one. In this case, materials.xml was bad, it's missing a </material> tag after the <sfx ... /> tag.

Re: Problem With STKAddons

PostPosted: 14 Nov 2012, 22:57
by Hero
Hmm, this may be my fault as I was playing around with the materials a lot. I don't have a functioning stk panels so I have to write/do in properties everything.

Re: Problem With STKAddons

PostPosted: 15 Nov 2012, 00:07
by Arthur
I don't even...

Re: Problem With STKAddons

PostPosted: 15 Nov 2012, 01:38
by Hero
Upload complete and successful!

About the writing: I had to learn it because we didn't have the browser for 2.49. We got it but I had learned a lot by trial and error and studying exports. Helps a bit.

Re: Problem With STKAddons

PostPosted: 15 Nov 2012, 16:06
by Hero
I still can't launch STK (nightly build).

I start it up and it loads the karts and then crashes.

Re: Problem With STKAddons

PostPosted: 15 Nov 2012, 16:25
by Hero
I've finnaly managed to capture the bug... on camera! Took me an hour of constant reflexes. Hope it wasn't wasted.

Screenshot-5 (copy).png
This is what terminal says. I blurred certain aspects of the desktop for internet security so those aren't bugs.


You might need to enlarge it a bit.

Re: Problem With STKAddons

PostPosted: 15 Nov 2012, 18:33
by samuncle
Why did you take a screenshoot the windows instead just coping the terminal output ?
It's easy and better. I can for example copy the output and search in google.

Took me an hour of constant reflexes

If you want the console output, just open the terminal and go into the directory where the nighty is.

cd means change directory and ls is used to list files that are inside stkbeta
{l Code}: {l Select All Code}
18:27 sam@nebula: ~$ cd stkbeta/
18:27 sam@nebula: ~/stkbeta$ ls
data  sam


To launch stk write
{l Code}: {l Select All Code}
18:27 sam@nebula: ~/stkbeta$ ./supertuxkart

then you have the output,
{l Code}: {l Select All Code}
Irrlicht Engine version 1.8.0
Linux 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012 x86_64
[FileManager] Data files will be fetched from: '.'
[FileManager] Addons files will be stored in '/home/sam/.local/share/supertuxkart/addons'.
[translate] Env var LANGUAGE = 'en'
[translate] Env var LANGUAGE = 'en', which corresponds to 'English'
tinygettext: os.po: warning: ignoring, unknown language
!!!!! Performance warning: Irrlicht compiled with debug mode.!!!!!
!!!!! This can have a significant performance impact         !!!!!
[IrrDriver] Trying OpenGL rendering.
[addons] Problems downloading file - return code 42.

Re: Problem With STKAddons

PostPosted: 15 Nov 2012, 19:33
by Hero
I didn't know how to launch executables from terminal. But thanks, this solves other problems.

I didn't copy the output as it was there for less then a second. Why else did it take me so long to get a screenshot. It was one in a million that I got it.

Re: Problem With STKAddons

PostPosted: 21 Nov 2012, 16:55
by Hero
Problem seems to have been fixed. Thanks.