viewtopic.php?f=17&t=3687
hiker {l Wrote}:[*] AI levels: The AI is significantly stronger now, so much that we actually had to make it easier, since we were struggling to beat the AI on hard. [...]
Happy testing
viewtopic.php?f=17&t=3687&sid=45129f63c82027ecf7152257c9589623#p36995
bonifarz {l Wrote}:Just completed story mode doing only gold challenges and had plenty of fun [...]. Most challenges were easily beaten in the first try. I see there is a wonderful new array of AI settings in the config file, so it should be easy and convenient to test the full potential of the AI... which I will try soon
If there are no licensing issues with this, I would like to share the trivial modifications I made for testing the difficulty of the new AI. The"unleashed AI" feels just fine to me, even though it can get frustrating to catch up after a major driving mistake. Also, I love to play at twice the top speed, for which the AI indeed is much harder to defeat in most tracks. I hope this is straight forward to use and will keep those busy who are looking for a tough challenge. Usage instructions are in the zip. The contained AI settings are as simple as this:
- {l Code}: {l Select All Code}
<hard time-full-steer="0.1"
straight-length-for-zipper="35"
use-slipstream="true"
disable-slipstream-usage="false"
false-start-probability="0.0"
min-start-delay="0.15" max-start-delay="0.20"
nitro-usage="all"
non-random-item-usage="true"
collect-avoid-items="true"
handle-bomb="true"
speed-cap="0:1.0"
max-item-angle="0.7" max-item-angle-high-speed="0.3"
bad-item-closeness="6"
collect-item-probability="0:1.0"
rb-skid-probability="0:1.0"
skidding-threshold="2.0"
/>
Have fun everyone!