SuperTuxKart 0.7 alpha 2 release

Re: SuperTuxKart 0.7 alpha 2 release

Postby Auria » 30 Apr 2010, 23:44

horace {l Wrote}:
Auria {l Wrote}:Now that's very interesting. Does your gamepad have some device that is at maximum by default (that rests at maximum value)? Maybe that would explain that, STK would think you're constantly holding it down
i don't know. it's a playstation 2 gamepad connected with an usb adapter.


Can you launch STK from the terminal, with the "--gamepad-debug" flag? Then we can see if the gamepad is constantly sending messages
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Re: SuperTuxKart 0.7 alpha 2 release

Postby rudy85 » 01 May 2010, 01:36

To Patricius :
I'm not judging track appearance , just size

To Auria :
It's right , it's seem faster with plib
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Re: SuperTuxKart 0.7 alpha 2 release

Postby acme_pjz » 01 May 2010, 08:06

The pseudo-random function does indeed sometimes generate uneven results (I often get much more bubble gum than cake). Not sure how to improve that


I checked the source code and discovered that you're almost doing nothing on random generator :|

{l Code}: {l Select All Code}
class RandomGenerator
{
private:
    unsigned int m_random_value;
    unsigned int m_a, m_c;
    static std::vector<RandomGenerator*> m_all_random_generators;

public:
    RandomGenerator();

    std::vector<int> generateAllSeeds();
    /** Returns a pseudo random number between 0 and n-1 inclusive */
    int  get(int n)  {return rand() % n; } //using system default random generator?? And AVOID using mod operator (%) to get random number (written in C/C++ textbook)
    //instead return (int)((float)rand()/MAX_RAND*n); (MAX_RAND or MAXRAND or RANDMAX?? :| I don't remember...)
    void seed(int s) {m_random_value = s;}[/color]
};  // RandomGenerator
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Auria » 01 May 2010, 15:26

yeah, basically it's just calling the standard C function rand(), but using it with modulo, which is bad (and it's even noted there it's bad -.-)
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Re: SuperTuxKart 0.7 alpha 2 release

Postby acme_pjz » 01 May 2010, 17:48

In track selection screen, keep clicking the ">>" arrow on grand prix selection ribbon, then program crashes :| It looks like subscript out of range ...

in guiengine\widgets\dynamic_ribbon_widget.cpp
void DynamicRibbonWidget::update(float dt)
{
const int row_amount = m_rows.size();
for (int n=0; n<row_amount; n++)
{
RibbonWidget& row = m_rows[n];

const int items_in_row = row.m_children.size();
for (int i=0; i<items_in_row; i++)
{
int col_scroll = i + m_scroll_offset;
int icon_id = (col_scroll)*row_amount + n;

//m_items[icon_id].

if (m_items[icon_id].m_animated) //There
{


[EDIT] Maybe because there is no any levels avaliable in grand prix, so can't display grand prix picture?
[EDIT2] I'm sure it's subscript out of range. I added the debug code "std::cout<<icon_id<<'/'<<m_items.size()<<' ';" into the loop, and before program crashes it displays "5/5" :|
Last edited by acme_pjz on 01 May 2010, 18:03, edited 2 times in total.
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Re: SuperTuxKart 0.7 alpha 2 release

Postby horace » 01 May 2010, 17:56

Auria {l Wrote}:
horace {l Wrote}:
Auria {l Wrote}:Now that's very interesting. Does your gamepad have some device that is at maximum by default (that rests at maximum value)? Maybe that would explain that, STK would think you're constantly holding it down
i don't know. it's a playstation 2 gamepad connected with an usb adapter.


Can you launch STK from the terminal, with the "--gamepad-debug" flag? Then we can see if the gamepad is constantly sending messages


the log contains:

axis motion: gamepad_id=0 axis=0 value=2340
axis motion: gamepad_id=0 axis=1 value=-1537
axis motion: gamepad_id=0 axis=2 value=-4353
axis motion: gamepad_id=0 axis=3 value=-1537
axis motion: gamepad_id=0 axis=4 value=0
axis motion: gamepad_id=0 axis=5 value=0
axis motion: gamepad_id=0 axis=0 value=2340
axis motion: gamepad_id=0 axis=1 value=-1537
axis motion: gamepad_id=0 axis=2 value=-4353
axis motion: gamepad_id=0 axis=3 value=-1537
axis motion: gamepad_id=0 axis=4 value=0
axis motion: gamepad_id=0 axis=5 value=0
axis motion: gamepad_id=0 axis=0 value=2340
...
and so on...

the gamepad is correctly calibrated though and driving the carts with it works. i have tried to play with the gamepad for the first time...
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Auria » 01 May 2010, 18:26

acme_pjz {l Wrote}:In track selection screen, keep clicking the ">>" arrow on grand prix selection ribbon, then program crashes :| It looks like subscript out of range ...


Thanks for the bug report!
This is fixed in SVN.
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Auria » 01 May 2010, 18:32

horace {l Wrote}:the log contains:

axis motion: gamepad_id=0 axis=0 value=2340
axis motion: gamepad_id=0 axis=1 value=-1537
axis motion: gamepad_id=0 axis=2 value=-4353
axis motion: gamepad_id=0 axis=3 value=-1537
axis motion: gamepad_id=0 axis=4 value=0
axis motion: gamepad_id=0 axis=5 value=0
axis motion: gamepad_id=0 axis=0 value=2340
axis motion: gamepad_id=0 axis=1 value=-1537
axis motion: gamepad_id=0 axis=2 value=-4353
axis motion: gamepad_id=0 axis=3 value=-1537
axis motion: gamepad_id=0 axis=4 value=0
axis motion: gamepad_id=0 axis=5 value=0
axis motion: gamepad_id=0 axis=0 value=2340
...
and so on...

the gamepad is correctly calibrated though and driving the carts with it works. i have tried to play with the gamepad for the first time...


OK, seems like there is some background noise there. But strong noise, the -4353 one is over 10% of the axis :( The deadzone handling in STK currently ignores up to +/- 2000, 4353 is quite high.

How to correct this issue cleanly will need some thought! I took a note about this issue, if you have a suggestion for clean resolution, please tell me.
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Re: SuperTuxKart 0.7 alpha 2 release

Postby PatriciusKlassenikos » 01 May 2010, 20:01

Okay, more about it being jerky:

I am sure it is the FPS now. it seems only to be quite so jerky on The Old Mine, and especially on the stretches where moving parts are visible. it looks as if the moving parts are slightly more than this comp can handle easily. :(
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Pixel » 01 May 2010, 22:49

Hello.

Here are some issues I encountered based on limited testing.

1) The issue with the up and down movements in the GUI being tied to "brake" and "accelerate" functions is still there. Perhaps GUI movement
should be separated from in-game movement (except of course where the user selects buttons for the racing configuration).

2) I also have trouble with the Secret Garden running slowly. I'm running the game from a DVD though. Are all models and textures
for the race loading into memory BEFORE the race is run?

I don't think the issue is the video card. Mine is not ultra high-performance by any means, but it should have more than enough power for STK.

Is there a way to enable FPS display in either 0.7 alpha version?
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Auria » 02 May 2010, 00:24

Pixel {l Wrote}:1) The issue with the up and down movements in the GUI being tied to "brake" and "accelerate" functions is still there. Perhaps GUI movement
should be separated from in-game movement (except of course where the user selects buttons for the racing configuration).


Yes, this is still in my TODO list :)

Pixel {l Wrote}:2) I also have trouble with the Secret Garden running slowly. I'm running the game from a DVD though. Are all models and textures
for the race loading into memory BEFORE the race is run?


Yes, normally all is loaded before starting. But it is known that there are performance issues there, tweaks will be needed.

Pixel {l Wrote}:Is there a way to enable FPS display in either 0.7 alpha version?


Yes, use F12 (or edit the config file)
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Re: SuperTuxKart 0.7 alpha 2 release

Postby rudy85 » 02 May 2010, 01:55

I compiled it on linux and the game is very slow than on windows or 0.6 version
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Dakal » 02 May 2010, 04:49

On Debian the game run with no problem, probably your distro. ;)
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Pixel » 02 May 2010, 04:54

Auria {l Wrote}:Yes, normally all is loaded before starting. But it is known that there are performance issues there, tweaks will be needed.


I was asking because I installed the game to a DVD, if any textures are loaded real-time, loading them from DVD could slow down the race some. I was
trying to rule the DVD out as an issue.

I also ran the Snow Mountain track. It stumbled a little in a couple of places, but other than that it ran fine. MUCH better than Secret Garden.
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Does not work on Mac OS X 10.6.3

Postby RyanLeiTaiwan » 02 May 2010, 07:48

Unfortunately, it crashes very often or even does not run on my Mac.

OS: Mac OS X 10.6.3
Machine: Macbook 2007Mid (Intel Core 2 Duo, 3GB RAM)
Crash report:
{l Code}: {l Select All Code}
Process:         supertuxkart [467]
Path:            /Applications/Games/SuperTuxKart.app/Contents/MacOS/supertuxkart
Identifier:      supertuxkart
Version:         0.7 alpha 2 (0.7a2)
Code Type:       X86 (Native)
Parent Process:  launchd [188]

Date/Time:       2010-05-02 12:56:47.450 +0800
OS Version:      Mac OS X 10.6.3 (10D573)
Report Version:  6

Interval Since Last Report:          1956 sec
Crashes Since Last Report:           2
Per-App Crashes Since Last Report:   2
Anonymous UUID:                      5A03C840-DD6F-4CEF-9356-AAFC8EDF5488

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000094
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   supertuxkart                     0x000bc7fb Track::loadTrackModel(World*, unsigned int) + 37
1   supertuxkart                     0x000ad61a World::init() + 644
2   supertuxkart                     0x000a907e LinearWorld::init() + 20
3   supertuxkart                     0x000d69cd RaceManager::startNextRace() + 267
4   supertuxkart                     0x00114d84 RaceOverDialog::processEvent(std::string const&) + 344
5   supertuxkart                     0x000e4705 GUIEngine::EventHandler::onWidgetActivated(GUIEngine::Widget*, int) + 79
6   supertuxkart                     0x000e4b26 GUIEngine::EventHandler::onGUIEvent(irr::SEvent const&) + 160
7   supertuxkart                     0x000e4e15 GUIEngine::EventHandler::OnEvent(irr::SEvent const&) + 81
8   supertuxkart                     0x0036d9cb irr::gui::CGUIEnvironment::OnEvent(irr::SEvent const&) + 59
9   supertuxkart                     0x002be7a7 irr::gui::CGUIModalScreen::OnEvent(irr::SEvent const&) + 119
10  supertuxkart                     0x002bb007 irr::gui::CGUIWindow::OnEvent(irr::SEvent const&) + 103
11  supertuxkart                     0x00349b5e irr::gui::CGUIButton::OnEvent(irr::SEvent const&) + 542
12  supertuxkart                     0x0036fcae irr::gui::CGUIEnvironment::postEventFromUser(irr::SEvent const&) + 190
13  supertuxkart                     0x001aee05 irr::CIrrDeviceStub::postEventFromUser(irr::SEvent const&) + 117
14  supertuxkart                     0x003adf97 irr::CIrrDeviceMacOSX::postMouseEvent(void*, irr::SEvent&) + 135
15  supertuxkart                     0x003af7c3 irr::CIrrDeviceMacOSX::run() + 515
16  supertuxkart                     0x0010976a IrrDriver::update(float) + 22
17  supertuxkart                     0x000a7de0 MainLoop::run() + 290
18  supertuxkart                     0x000a71d5 main + 1647
19  supertuxkart                     0x0002ab16 _start + 216
20  supertuxkart                     0x0002aa3d start + 41

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib                0x974b2b42 kevent + 10
1   libSystem.B.dylib                0x974b325c _dispatch_mgr_invoke + 215
2   libSystem.B.dylib                0x974b2719 _dispatch_queue_invoke + 163
3   libSystem.B.dylib                0x974b24be _dispatch_worker_thread2 + 240
4   libSystem.B.dylib                0x974b1f41 _pthread_wqthread + 390
5   libSystem.B.dylib                0x974b1d86 start_wqthread + 30

Thread 2:
0   libSystem.B.dylib                0x9748c35a semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                0x974b9ea1 _pthread_cond_wait + 1066
2   libSystem.B.dylib                0x974e8a28 pthread_cond_timedwait_relative_np + 47
3   com.apple.audio.CoreAudio        0x95086965 CAGuard::WaitFor(unsigned long long) + 219
4   com.apple.audio.CoreAudio        0x95089997 CAGuard::WaitUntil(unsigned long long) + 289
5   com.apple.audio.CoreAudio        0x95087294 HP_IOThread::WorkLoop() + 1892
6   com.apple.audio.CoreAudio        0x95086b2b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7   com.apple.audio.CoreAudio        0x95086a42 CAPThread::Entry(CAPThread*) + 140
8   libSystem.B.dylib                0x974b9a19 _pthread_start + 345
9   libSystem.B.dylib                0x974b989e thread_start + 34

Thread 3:
0   libSystem.B.dylib                0x974b1bd2 __workq_kernreturn + 10
1   libSystem.B.dylib                0x974b2168 _pthread_wqthread + 941
2   libSystem.B.dylib                0x974b1d86 start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0x2d623300  ecx: 0x00000000  edx: 0x00aefa00
  edi: 0x00b8ccc0  esi: 0x00000000  ebp: 0xbffff468  esp: 0xbffff260
   ss: 0x0000001f  efl: 0x00010282  eip: 0x000bc7fb   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x00000094

Binary Images:
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0x97675000 - 0x97752ff7  com.apple.vImage 4.0 (4.0) <64597E4B-F144-DBB3-F428-0EC3D9A1219E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x97936000 - 0x97936ff7  com.apple.CoreServices 44 (44) <AC35D112-5FB9-9C8C-6189-5F5945072375> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x97937000 - 0x97949ff7  com.apple.MultitouchSupport.framework 204.12.1 (204.12.1) <6BB58E90-21FA-C491-F0E4-54B69CCDBBC0> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
0x9794a000 - 0x9794aff7  com.apple.Accelerate.vecLib 3.6 (vecLib 3.6) <1DEC639C-173D-F808-DE0D-4070CC6F5BC7> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x979ba000 - 0x97c2affb  com.apple.Foundation 6.6.2 (751.21) <DA7A173A-4435-ECD6-F4AF-977D722FD2F7> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x97c2b000 - 0x97c2eff7  libCoreVMClient.dylib ??? (???) <98CB96B1-85FE-25AF-AB19-ED061912FC3E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x97cd2000 - 0x97d14ff7  libvDSP.dylib 268.0.1 (compatibility 1.0.0) <3F0ED200-741B-4E27-B89F-634B131F5E9E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x97d15000 - 0x97d15ff7  com.apple.vecLib 3.6 (vecLib 3.6) <7362077A-890F-3AEF-A8AB-22247B10E106> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x97d8e000 - 0x97daafe3  com.apple.openscripting 1.3.1 (???) <DA16DE48-59F4-C94B-EBE3-7FAF772211A2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x97dab000 - 0x97ddcff7  libGLImage.dylib ??? (???) <AF110892-B10A-5B61-F898-21FB2BCE63BF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x97df1000 - 0x980eafef  com.apple.QuickTime 7.6.6 (1729) <4C99ED7D-5A4B-E41E-602D-2D01A99168CD> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x980eb000 - 0x9903cfe7  com.apple.QuickTimeComponents.component 7.6.6 (1729) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x99119000 - 0x991b6fe3  com.apple.LaunchServices 362.1 (362.1) <885D8567-9E40-0105-20BC-42C7FF657583> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x991b7000 - 0x9951eff7  com.apple.QuartzCore 1.6.1 (227.18) <8A65F233-4C77-BA7C-5DDA-2423F5C1B7A1> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x9954a000 - 0x9954eff7  libGFXShared.dylib ??? (???) <286F466C-2856-B579-B87F-4E9A35C80263> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x995ce000 - 0x99612fe7  com.apple.Metadata 10.6.3 (507.8) <53BB360A-1813-170D-827F-C1863EF15537> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0xffff0000 - 0xffff1fff  libSystem.B.dylib ??? (???) <06A5336A-A6F6-4E62-F55F-4909A64631C2> /usr/lib/libSystem.B.dylib

Model: MacBook2,1, BootROM MB21.00A5.B07, 2 processors, Intel Core 2 Duo, 2.16 GHz, 3 GB, SMC 1.17f0
Graphics: Intel GMA 950, GMA 950, Built-In, spdisplays_integrated_vram
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x87), Atheros 5416: 2.0.19.10
Bluetooth: Version 2.3.1f4, 2 service, 2 devices, 1 incoming serial ports
Network Service: Ethernet, PPP (PPPoE), ppp0
Network Service: Ethernet, Ethernet, en0
Network Service: RNDIS/Ethernet Gadget, Ethernet, en2
Serial ATA Device: WDC WD3200BJKT-00F4T0, 298.09 GB
Parallel ATA Device: HL-DT-ST DVDRW  GSA-S10N
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8501, 0xfd400000
USB Device: USB2.0 Hub, 0x05e3  (Genesys Logic, Inc.), 0x0608, 0xfd300000
USB Device: USB2.0 Hub, 0x05e3  (Genesys Logic, Inc.), 0x0608, 0xfd340000
USB Device: USB to Serial-ATA bridge, 0x04fc  (SUNPLUS TECHNOLOGY CO., LTD.), 0x0c15, 0xfd344000
USB Device: Deskjet 3900, 0x03f0  (Hewlett Packard), 0x7604, 0xfd341000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x021a, 0x1d200000
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8205, 0x7d100000
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8240, 0x5d200000
Attachments
STK_mac.png
STK on Mac OS X 10.6.3
Last edited by RyanLeiTaiwan on 02 May 2010, 15:42, edited 1 time in total.
Ryan Lei - Taiwan
I'm a computer science MS from CMLab (Communication and Multimedia), National Taiwan University.
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Re: SuperTuxKart 0.7 alpha 2 release

Postby rudy85 » 02 May 2010, 14:09

Dakal {l Wrote}:On Debian the game run with no problem, probably your distro. ;)


About ubuntu , I'm using the same param that I'm using before I haven't upgraded to 10.04

This the first Time I compile , My laptop have a low config (What's yours?)
Proc: 1,6 gh
Mem: 1 go
Videocard intel graphics
and it works on windows
My test was on canyon track with no opponents (it must be work)


It's sure that I prefer use binary
STK 3D animation
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Dakal » 02 May 2010, 15:36

rudy85 {l Wrote}:This the first Time I compile , My laptop have a low config (What's yours?)
My test was on canyon track with no opponents (it must be work)


Ok i understand:
Proc: 3 ghz
Mem: 2 go
Videocard: 8800GTS

You're right, finally it's slow because with this config i made some tests and with 7 opponents, it's slow on all tracks except: Sandtrack, On the beach and around the lighthouse if i put 5 or 6 opponents it's good.
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Re: Does not work on Mac OS X 10.6.3

Postby Auria » 02 May 2010, 17:53

RyanLeiTaiwan {l Wrote}:Unfortunately, it crashes very often or even does not run on my Mac.

OS: Mac OS X 10.6.3
Machine: Macbook 2007Mid (Intel Core 2 Duo, 3GB RAM)
Crash report:
{l Code}: {l Select All Code}
Process:         supertuxkart [467]
Path:            /Applications/Games/SuperTuxKart.app/Contents/MacOS/supertuxkart
Identifier:      supertuxkart
Version:         0.7 alpha 2 (0.7a2)
Code Type:       X86 (Native)
Parent Process:  launchd [188]

Date/Time:       2010-05-02 12:56:47.450 +0800
OS Version:      Mac OS X 10.6.3 (10D573)
Report Version:  6

Interval Since Last Report:          1956 sec
Crashes Since Last Report:           2
Per-App Crashes Since Last Report:   2
Anonymous UUID:                      5A03C840-DD6F-4CEF-9356-AAFC8EDF5488

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000094
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   supertuxkart                     0x000bc7fb Track::loadTrackModel(World*, unsigned int) + 37
1   supertuxkart                     0x000ad61a World::init() + 644
2   supertuxkart                     0x000a907e LinearWorld::init() + 20
3   supertuxkart                     0x000d69cd RaceManager::startNextRace() + 267
4   supertuxkart                     0x00114d84 RaceOverDialog::processEvent(std::string const&) + 344
5   supertuxkart                     0x000e4705 GUIEngine::EventHandler::onWidgetActivated(GUIEngine::Widget*, int) + 79
6   supertuxkart                     0x000e4b26 GUIEngine::EventHandler::onGUIEvent(irr::SEvent const&) + 160
7   supertuxkart                     0x000e4e15 GUIEngine::EventHandler::OnEvent(irr::SEvent const&) + 81
8   supertuxkart                     0x0036d9cb irr::gui::CGUIEnvironment::OnEvent(irr::SEvent const&) + 59
9   supertuxkart                     0x002be7a7 irr::gui::CGUIModalScreen::OnEvent(irr::SEvent const&) + 119
10  supertuxkart                     0x002bb007 irr::gui::CGUIWindow::OnEvent(irr::SEvent const&) + 103
11  supertuxkart                     0x00349b5e irr::gui::CGUIButton::OnEvent(irr::SEvent const&) + 542
12  supertuxkart                     0x0036fcae irr::gui::CGUIEnvironment::postEventFromUser(irr::SEvent const&) + 190
<snip>


can you describe the steps you take to get this crash?
If you are trying to solve challenges, then it's a known issue, challenges do not know how to deal with missing GP tracks and will just crash.
For now, the alpha needs to be played without challenges
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Auria » 02 May 2010, 17:54

rudy85 {l Wrote}:
Dakal {l Wrote}:On Debian the game run with no problem, probably your distro. ;)


About ubuntu , I'm using the same param that I'm using before I haven't upgraded to 10.04

This the first Time I compile , My laptop have a low config (What's yours?)
Proc: 1,6 gh
Mem: 1 go
Videocard intel graphics
and it works on windows
My test was on canyon track with no opponents (it must be work)


It's sure that I prefer use binary



I'd bet on graphics card drivers. Linux distros generally ship with basic free drivers. also, intel video cards are generally bad for 3D so even with better drivers it may remain bad
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Pixel » 02 May 2010, 20:38

Auria {l Wrote}: I'd bet on graphics card drivers. Linux distros generally ship with basic free drivers. also, intel video cards are generally bad for 3D so even with better drivers it may remain bad


For a long time, my main desktop had an Intel GPU. I could run STK 0.6.2a (plib) with just one kart and manage, but mulitple karts really bogged things down.
I have a GTS250 now. It's not a tremendously powerful card, and a bit outdated, but still worlds ahead of what I had. I did still notice a couple of skips in STK 0.6.2a, but once the Irrlicht version stabilizes most of those problems should go away.

I don't remember if I tested the Irrlicht version with Intel Graphics. I would think if the move to Irrlicht improves 3D performance generally it would help some even on Intel GPU's,
how much it would help I don't know.

IIRC, Intel was supposed to be working on a GPU for 3D, but the never brought it to market. I'm sure ATI and nVIDIA both would have loved that. :think:
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Re: SuperTuxKart 0.7 alpha 2 release

Postby acme_pjz » 03 May 2010, 12:15

I download the latest svn 5360, compiled it, and it crashs again :| when I start a new race, after the loading screen...

In items\powerup_manager.cpp

{l Code}: {l Select All Code}
void PowerupManager::updateWeightsForRace(unsigned int num_karts)
{
    m_position_to_class.clear();
    const World *world = World::getWorld();
    for(unsigned int position =1; position <= num_karts; position++)
    {
        // Set up the mapping of position to position class:
        // -------------------------------------------------
        PositionClass pos_class = convertPositionToClass(num_karts, position);

      m_position_to_class.push_back(pos_class);

        // Then determine which items are available:
        m_powerups_for_position[pos_class].clear();
        unsigned int sum = 0;
        for(unsigned int i= POWERUP_FIRST; i<=POWERUP_LAST; i++)
        {
            PowerupType type=(PowerupType)i;
            if(!world->acceptPowerup(type)) continue;
            unsigned int w =m_weights[pos_class][i-POWERUP_FIRST];  //THERE
            sum += w;
            for(unsigned int i=0; i<w; i++)
                m_powerups_for_position[pos_class].push_back(type);
        }   // for type in [POWERUP_FIRST, POWERUP_LAST]
    }

}   // updateWeightsForRace
I found that m_weights[pos_class].size()==0 :| Is it a bug or I got a mastake (eg. source code not updated properly)?
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Auria » 03 May 2010, 15:51

acme_pjz: that's in some new code; can you post the full backtrace?
That will be for JoergH, hopefully he sees it.
However I need to add that I did not see this bug.
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Re: SuperTuxKart 0.7 alpha 2 release

Postby rudy85 » 03 May 2010, 22:57

Where is the 640x480 display mode ?
STK 3D animation
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Re: SuperTuxKart 0.7 alpha 2 release

Postby PatriciusKlassenikos » 03 May 2010, 23:24

rudy85 {l Wrote}:Where is the 640x480 display mode ?


Did you check the entire list? it should be there, and although I don't remember seeing it, I didn't really look.
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Re: SuperTuxKart 0.7 alpha 2 release

Postby Auria » 04 May 2010, 01:06

rudy85 {l Wrote}:Where is the 640x480 display mode ?


It's not supported; that's too small to contain STK

If ever a light version of STK was made we could enable it in this specific version for mobile and handhelds
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