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How to judge track size while designing?

PostPosted: 03 Jul 2012, 12:13
by Knitter
I've been testing some track designs, more to get myself comfortable with blender than anything else, but now I wanted to make some of the tracks playable (add relevant objects and scenery). One thing that has always been a problem is size, how do you judge the size of a track or how do you know that a track has enough space for 2 o 3 karts side by side. Do you just create the track and than scale everything up/down to a proper size testing in game?

Re: How to judge track size while designing?

PostPosted: 03 Jul 2012, 13:09
by ctdabomb
basically. a kart is around the size of a cube(a kart is 2x2x1BU to be more exact) which is helpful to see the size of your track compared to your kart. and then It is really just scaling to fit your size. if you need to make the track wider (i assume you are using the curve method from the wiki) then you should be able to scale along an axis (x i think) and that will make it wider. if you want to make it longer you could either scale everything up, or edit the curve. also, time/legnth of track is really important it should be less than 1:30 I made a (somewhat interesting) formula for computeing the legthn of a track without going into stk(some day I hope to make it a python script) viewtopic.php?f=17&t=2937 .

Hope this helps,
ctdabomb

Re: How to judge track size while designing?

PostPosted: 03 Jul 2012, 13:24
by Knitter
ctdabomb {l Wrote}:basically. a kart is around the size of a cube(a kart is 2x2x1BU to be more exact) which is helpful to see the size of your track compared to your kart.

This is an useful information to have, I guess I can put a 2x2x1 cube in the track and use it as a way to evaluate the width of the track.

ctdabomb {l Wrote}: (i assume you are using the curve method from the wiki)

Nop, I can't seem to get anything useful out of that method, I still haven't figured out how to properly edit the curve and I spend most of the time trying to fix the mistakes I made. I usually start with a plane and I extrude the plane into the track's shape, I place an image in the background and just "trace over it".

ctdabomb {l Wrote}:Hope this helps,


It does :)

Re: How to judge track size while designing?

PostPosted: 03 Jul 2012, 13:28
by ctdabomb
Knitter {l Wrote}:Nop, I can't seem to get anything useful out of that method, I still haven't figured out how to properly edit the curve and I spend most of

are you having problems with the curve itself? or with the road with the array and curve modifiers on it? if it is the second one, try moving it along either of the axises though mainly the Y i think.

Re: How to judge track size while designing?

PostPosted: 03 Jul 2012, 15:32
by Knitter
I have trouble getting the curve to have the shape I want. I was trying to replicate the circuits from the "Autódromo Internacional do Algarve" and using a plane just made sense, the all "curve + modifiers" thing was strange and I couldn't understand how to use the curve.

Re: How to judge track size while designing?

PostPosted: 04 Jul 2012, 00:16
by hiker
The other option is to just load one (or some) of the kart models into your track, and set them to be ignored when exported.

Cheers,
Joerg