claymore {l Wrote}:New weapons:
[*] Dummy box: appears as non-rotating, or slowly rotating box; effect is same as banana peel.
This could be interesting to try out. Main thing I have against it is that the learning curve would increase by quite a bit, and people would have to concentrate more and look further ahead to check for rotational boxes.
claymore {l Wrote}:[*] Rocket booster: attaches to the kart and forces moving at a very high speed. Probably given to low-placed karts only.
I am not sure moving at high speeds is a good idea, unless there were some sort of auto-guidance. Also, this doesn't seem too different from zippers.
claymore {l Wrote}:[*] Bubble: blocks weapons. Perhaps use bubble graphic from overworld, or have a shield of stars as ctdabomb suggested. Lasts ~3 seconds? Doesn't block rubber ball for kart in first place. Ripples on successfully deflecting an attack.
Some kind of shield is definitely wanted, at the very least for 3 Strikes Battle. Battles tend to be over pretty quick, so slowing it a bit down and making it more strategic by having a shield would be good.
claymore {l Wrote}:[*] Mirror: temporarily flips the track orientation horizontally for everyone. Switch left and right key mappings so pressing left still moves left.
This sounds mainly annoying, especially for new users. People playing STK a lot would probably have few problems with this after getting used to it, but personally I think altering things dynamically is generally a hindrance for people wanting to learn a game without investing too much time in it.
claymore {l Wrote}:[*] Smokescreen: a trail of smoke billows from your kart, impeding visibility.
Sounds like backward plungers. I doubt we need another sight-blocking weapon.
claymore {l Wrote}:[*] Ghost: become invisible (and so not targeted by cake), pass through other karts and obstacles. Skid marks, engine sounds are still present.
This sounds like it could be interesting. Possibly a physics nightmare, but nevertheless it might turn out to be a very cool weapon.
claymore {l Wrote}:[*] Magnet: momentarily repel nearby karts.
Or maybe use a shockwave instead, like in the game Blur. A bit simpler to understand exactly what it does, me thinks.
claymore {l Wrote}:[*] Torch: plunges track into (partial) darkness, with only your own kart equipped with a torch to light the way.
Maybe that would be cool, but again it sounds like it would be mostly problematic for new players.
claymore {l Wrote}:[*] Revealer: for some period of time, indicate weapons karts are holding as an image hovering above the kart (and on display at top left of screen).
3 Strikes Battle would be cool with this. Otherwise, I am not so sure if the info would be particularly useful in a normal race.
claymore {l Wrote}:[*] Copycat: when used it turns into the last weapon to hit a kart. For example, if the last message to appear was "x ate too much of y's cake", you will get cake.
Would not work well with the minimal GUI, and frankly that would just be a bit too much to try keeping in mind. It would very easily become a distraction if people tried to read while driving, leading to bad driving and thus could do as much harm as good. Also, having too many special weapons will sharpen the learning curve.
claymore {l Wrote}:[*] Snowball: freezes karts. Frozen karts have any animation paused, are surrounded by a giant ice cube, have rescue disabled, and continue sliding in the direction they were travelling.
Sounds cool, but frankly I think this would be better done with oil spills. Then we could replace the bubble gum with oil, and get a similar gameplay result to this snowball idea, with a little less graphical work to be done.
As you can see, I am quite wary of making the game more complicated, especially adding weapons that might make newcomers easily lose out or have trouble grasping the concepts. Additionally, I think we just can't have so many weapons or else the game would seem very chaotic. We'd need to remove some at least if we were to add more than a couple of those, and I think the ones we have already are pretty good. Maybe not the most imaginative ones, but they are easy to grasp and doesn't require too much skill to use.