Page 1 of 1

SVN game mode selection bug

PostPosted: 18 Apr 2012, 22:53
by ctdabomb
see the screenshot. the selection circle isn't centred under the mode.(also, the game never remembers my name)

Re: SVN game mode selection bug

PostPosted: 18 Apr 2012, 23:17
by Auria
The font issue is known, I am currently working to resolve that

Regarding not remembering your name, you did check the "remember me" checkbox right?
If so can you please run STK from terminal and show the terminal output the 2 times you open STK (the first time to check 'remember me', the second time to check if it remembered you) as well as the config.xml file in your user dir? (~/.config/supertukart)

Re: SVN game mode selection bug

PostPosted: 19 Apr 2012, 11:19
by ardvark71
Hi all...

Story mode? Haven't seen that with with my copy of 0.7.3. :?

Regards...

Re: SVN game mode selection bug

PostPosted: 19 Apr 2012, 11:29
by Crendgrim
It is implemented in current trunk, and will be available in 0.8 according to the roadmap.

Re: SVN game mode selection bug

PostPosted: 19 Apr 2012, 13:49
by ctdabomb
how do you do it in terminal? I can never remember how, and always have trouble. :( and yes, I did click remember me.

Re: SVN game mode selection bug

PostPosted: 20 Apr 2012, 01:23
by Auria
ctdabomb {l Wrote}:how do you do it in terminal? I can never remember how, and always have trouble. :( and yes, I did click remember me.


if stk is installed system-wide, just do...

{l Code}: {l Select All Code}
supertuxkart


if it stayed local in some folder,

{l Code}: {l Select All Code}
cd /path/to/the/folder/where/stk/it/use/drag/and/drop
./supertuxkart

Re: SVN game mode selection bug

PostPosted: 20 Apr 2012, 01:25
by ctdabomb
ok, thanks, I will be busy this weekend, so I will get to it around Monday :D thanks

Re: SVN game mode selection bug

PostPosted: 25 Apr 2012, 13:45
by ctdabomb
here it is:
{l Code}: {l Select All Code}
STARTUP------
ctdabomb@ctdabomb-laptop:~$ cd /home/ctdabomb/Downloads/supertuxkart-svn11120-linux-glibc2.7-i386
ctdabomb@ctdabomb-laptop:~/Downloads/supertuxkart-svn11120-linux-glibc2.7-i386$ ./supertuxkart
bash: ./supertuxkart: No such file or directory
ctdabomb@ctdabomb-laptop:~/Downloads/supertuxkart-svn11120-linux-glibc2.7-i386$ ./run_game.sh
Irrlicht Engine version 1.8.0-alpha
Linux 2.6.32-40-generic #87-Ubuntu SMP Mon Mar 5 20:26:31 UTC 2012 i686
[FileManager] Data files will be fetched from: '.'
[FileManager] Addons files will be stored in '/home/ctdabomb/.local/share/supertuxkart/addons'.
Unknown value for remember_window_location; expected true or false
[XMLNode] WARNING: Expected int but found 'true' for attribute 'anisotropic' of node 'GFX' in file /home/ctdabomb/.config/supertuxkart/config.xml
Unknown value for pixel_shaders; expected true or false
[translate] Env var LANGUAGE = 'en_US.utf8'
[translate] Env var LANGUAGE = 'en_US.utf8', which corresponds to 'English (United States)'
Adding language fallback en
[IrrDriver] Trying OpenGL rendering.
Could not read XML file ./data/gui//skins/red.stkskin
[addons] Problems downloading file - return code 6.
[addons] Problems downloading file - return code 6.
Highscore file format too old, a new one will be created.
STORY MODE--------
[Irrlicht Warning] PNG warning: Interlace handling should be turned on when using png_read_image
[WARNING] Cannot find challenge named <mansion>
MANSION---------------
[Irrlicht Warning] PNG warning: Interlace handling should be turned on when using png_read_image
Animated texture: no texture name specified for track 'mansion'
Animated texture: no texture name specified for track 'mansion'
drmRadeonCmdBuffer: -12. Kernel failed to parse or rejected command stream. See dmesg for more info.
AL lib: ALc.c:1302: exit() 1 device(s) and 1 context(s) NOT deleted
AL lib: alBuffer.c:1097: exit() 50 Buffer(s) NOT deleted
CRASH-----------
ctdabomb@ctdabomb-laptop:~/Downloads/supertuxkart-svn11120-linux-glibc2.7-i386$ 


(I added the crash mansion and story mode parts)

Re: SVN game mode selection bug

PostPosted: 25 Apr 2012, 13:47
by ctdabomb
also, the warning icon for the addons seems a bit out of place. is that another font error?
Screenshot-3.png

Re: SVN game mode selection bug

PostPosted: 25 Apr 2012, 14:04
by ctdabomb
this has been pretty heavily discussed i think, but I think the icons should be more like this mockup than the way they are now.

Re: SVN game mode selection bug

PostPosted: 25 Apr 2012, 15:55
by Auria
Hi,

I'm not sure, because Story Mode is intended to become the main single-player way to play?

Re: SVN game mode selection bug

PostPosted: 28 Apr 2012, 09:59
by MCMic
I like the way it is now.