Many suggestions: ideas and difficulties

Many suggestions: ideas and difficulties

Postby SkittlesCandies » 08 Dec 2011, 21:02

Many suggestions: ideas and difficulties
-1- When play two or many player, the "nitro accountant" (in the right side screen) don't very easy view. Maybe is good idea, enlarge the "nitro accountant" or change the form.
-2- the "track's viewer" (in the racings) don't view in the maximum graphics resolutions and the low resolutions don't view good.-in linux version-
-3-the "tracks viewer" can show in the selection tracks stage.
-4-the karts spear bombs(and other things as "rubber balls") to a others karts, and it's bombs does impact. the others karts around the explosion (they don't take part in the situation) exploits too!. It's a frustation when plays. -In the last version happen-
-5- the "track's viewer" (in the racings)add view the 'Rubber Ball', like this form, the firsts positions racers knows when will impact. We don't view what happen, it's a very big frustation when plays. And also it's funny despair think how to evade the rubber ball when the kart is in top position.
-6-the change the screen stage of the congratulations when end tournament. About it, I thought a desing of the sketch of the new screen. I will send why still I don't learn how to do screen in the 'blender'.

Goodbye, stk's friends.
SkittlesCandies
 
Posts: 5
Joined: 02 Dec 2011, 01:11

Re: Many suggestions: ideas and difficulties

Postby jpenguin » 08 Dec 2011, 21:56

Please read the TODO and Milestones before posting ideas...

Screenshots are nice....
jpenguin
 
Posts: 43
Joined: 13 Jan 2010, 05:43

Re: Many suggestions: ideas and difficulties

Postby Auria » 08 Dec 2011, 22:47

Hi,

SkittlesCandies {l Wrote}:Many suggestions: ideas and difficulties
-1- When play two or many player, the "nitro accountant" (in the right side screen) don't very easy view. Maybe is good idea, enlarge the "nitro accountant" or change the form.


Hmm at what resolution? Unfortunately split-screen gameplay will be a bit in convenient on smaller screens, hopefully network play will improve that when it final;y gets done

SkittlesCandies {l Wrote}:-2- the "track's viewer" (in the racings) don't view in the maximum graphics resolutions and the low resolutions don't view good.-in linux version-
-3-the "tracks viewer" can show in the selection tracks stage.


I'm sorry, I don't understand

SkittlesCandies {l Wrote}:-4-the karts spear bombs(and other things as "rubber balls") to a others karts, and it's bombs does impact. the others karts around the explosion (they don't take part in the situation) exploits too!. It's a frustation when plays. -In the last version happen-


yeah that was a requested change, we'll take a look at it (I created https://sourceforge.net/apps/trac/super ... ticket/527 )

SkittlesCandies {l Wrote}:-5- the "track's viewer" (in the racings)add view the 'Rubber Ball', like this form, the firsts positions racers knows when will impact. We don't view what happen, it's a very big frustation when plays. And also it's funny despair think how to evade the rubber ball when the kart is in top position.


I'm sorry, I have a hard time understanding you. Do you mean that the rubber is hard to see and should appear in the mini-map?

SkittlesCandies {l Wrote}:-6-the change the screen stage of the congratulations when end tournament. About it, I thought a desing of the sketch of the new screen. I will send why still I don't learn how to do screen in the 'blender'.


Yeah if someone can make a nicer one, especially in blender, I'd gladly take it
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Many suggestions: ideas and difficulties

Postby oldherl » 13 Dec 2011, 10:02

Auria {l Wrote}:
SkittlesCandies {l Wrote}:-2- the "track's viewer" (in the racings) don't view in the maximum graphics resolutions and the low resolutions don't view good.-in linux version-
-3-the "tracks viewer" can show in the selection tracks stage.

I'm sorry, I don't understand

Let me try to rephrase his words.
2- Minimap in racing UI doesn't show up at the maximum resolutions. But if I use low resolutions, the quality is not good.
3- When selecting tracks, it's nice to show a minimap beside the picture.
oldherl
 
Posts: 3
Joined: 05 Dec 2010, 08:28

Re: Many suggestions: ideas and difficulties

Postby Auria » 13 Dec 2011, 17:56

I'm afraid there's a limit to that we can do at low resolutions.

Regarding seeing a minimap on the selection screen, I'm not against it but we're pretty much out of screen space
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Many suggestions: ideas and difficulties

Postby SkittlesCandies » 18 Dec 2011, 04:58

Auria {l Wrote}:I'm afraid there's a limit to that we can do at low resolutions.

Regarding seeing a minimap on the selection screen, I'm not against it but we're pretty much out of screen space


Sorry, I don't speak english native (maybe I'm speaking as Tarzan!). :cry:
"2-Minimap in racing UI doesn't show up at the maximum resolutions. But if I use low resolutions, the quality is not good." ...Yes! You understood me! I talk about in the racing, the minimap doesn't appear but in low resolution appear!.
"3- When selecting tracks, it's nice to show a minimap beside the picture.". ...Yes! Or in the screen where appear the best laps records.

In little time, I will try write and contribute more in forum. Goodbye, stk's friend.
SkittlesCandies
 
Posts: 5
Joined: 02 Dec 2011, 01:11

Re: Many suggestions: ideas and difficulties

Postby hiker » 19 Dec 2011, 00:15

Auria {l Wrote}:Regarding seeing a minimap on the selection screen, I'm not against it but we're pretty much out of screen space

We had the minimap in early version of STK, and found it pretty much useless.

Cheers,
Joerg
hiker
 
Posts: 1435
Joined: 07 Dec 2009, 12:15
Location: Melbourne, Australia

Re: Many suggestions: ideas and difficulties

Postby mwcmwc » 19 Dec 2011, 00:51

Since this seems to be the place to make suggestions, I would like to mention that the karts Kitty and Blinky from the add-ons look very much alike from the rear view. Not that it matters much, in fact it is quite trivial, but when playing 2 player it is hard to tell if that you are bombing your opponent or the computer.
BTW they are good karts, to those of you who made them...
mwcmwc
 
Posts: 52
Joined: 11 Dec 2011, 05:53

Re: Many suggestions: ideas and difficulties

Postby mwcmwc » 24 Dec 2011, 18:49

Also wanted to mention that when playing 3+ players the nitro bar is switches to the right side on bottom instead of the usual left side, and can become confusing if you look for it. ;)
mwcmwc
 
Posts: 52
Joined: 11 Dec 2011, 05:53

Re: Many suggestions: ideas and difficulties

Postby Auria » 25 Dec 2011, 05:03

mwcmwc {l Wrote}:Also wanted to mention that when playing 3+ players the nitro bar is switches to the right side on bottom instead of the usual left side, and can become confusing if you look for it. ;)


sorry, I don't understand? the nitro bar is not usually on the left
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Many suggestions: ideas and difficulties

Postby mwcmwc » 25 Dec 2011, 07:12

oops, i meant it the other way around. I'm used to it being on the right. Well you get the idea, it is not on the side it normally is when in 3 player.. sorry...
mwcmwc
 
Posts: 52
Joined: 11 Dec 2011, 05:53

Re: Many suggestions: ideas and difficulties

Postby cheesebrother » 25 Dec 2011, 15:26

Perhaps a nice thing to change with selecting track would be when the track is loading. It would be nice to see the track's picture while it's loading to add interest and to confirm your selection. The track pictures would probably look grainy when up big on the screen so probably just centered in the middle actual size would be the best.
cheesebrother
 
Posts: 77
Joined: 29 Nov 2011, 18:14

Re: Many suggestions: ideas and difficulties

Postby Auria » 25 Dec 2011, 18:58

maybe but IMO we have more important things to spend our limited time on ;) though if someone contributes a patch doing that we'll accept it
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Many suggestions: ideas and difficulties

Postby cheesebrother » 30 Dec 2011, 17:10

sure
cheesebrother
 
Posts: 77
Joined: 29 Nov 2011, 18:14

Who is online

Users browsing this forum: No registered users and 1 guest

cron