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Some news

PostPosted: 07 Dec 2009, 16:58
by stked
Hi all,

Just for the record:
1. The-one-who-notices is no more.
2. The Irrlicht Track Texture Conversion Pack is almost done (saves space on your hard drive and makes porting tracks slightly easier).
3. A Fedora games admin is thinking about packaging the SVN repo for rawhide.
4. STKed 0.0.5 will include better tires and more models (I need ideas).
5. I am going to be working on an addon pack for STK 0.7 :D

Re: Some news

PostPosted: 07 Dec 2009, 18:33
by charlie
Glad to see you making progress. Keep up the good work!

Re: Some news

PostPosted: 07 Dec 2009, 22:13
by stked
More news:

By saving up Webs Credits I have been allowed 100 extra MBs of web storage and I need packagers for STKed on Mac and Linux. Any volunteers? Youwill have to wait for 0.0.5, however. :?

Re: Some news

PostPosted: 10 Dec 2009, 03:23
by hiker
Hi,

a few questions:
2. The Irrlicht Track Texture Conversion Pack is almost done (saves space on your hard drive and makes porting tracks slightly easier).

What is this exactly? If you are just converting all rgb textures to png/jpg: what format do you use, and why?

3. A Fedora games admin is thinking about packaging the SVN repo for rawhide.

I don't understand this - someone wants to package the SVN repo into Fedora??? And what repo are you talking of - if it's STK by itself then I certainly will strongly object to anyone packaging an SVN version of STK - if this is what this sentence should mean.

If you are talking of your stk-editor: have you started a new project for this on soureforge as I've asked you? It would really make sense to do this and move the stked-part of our SVN repository into this new svn repository.

5. I am going to be working on an addon pack for STK 0.7 :D

I wouldn't start with this - the file formats are still changing.

Cheers,
Joerg

Re: Some news

PostPosted: 10 Dec 2009, 22:23
by stked
hiker {l Wrote}:Hi,

a few questions:
2. The Irrlicht Track Texture Conversion Pack is almost done (saves space on your hard drive and makes porting tracks slightly easier).

What is this exactly? If you are just converting all rgb textures to png/jpg: what format do you use, and why?


I use .png beacause I like t\this format and I want to be consistent (is this bad?)

3. A Fedora games admin is thinking about packaging the SVN repo for rawhide.

I don't understand this - someone wants to package the SVN repo into Fedora??? And what repo are you talking of - if it's STK by itself then I certainly will strongly object to anyone packaging an SVN version of STK - if this is what this sentence should mean.


Yes, that is what it means. However, this is rawhide the strictly development repo.
If you are talking of your stk-editor: have you started a new project for this on soureforge as I've asked you? It would really make sense to do this and move the stked-part of our SVN repository into this new svn repository.

You were kind of confusing me with your previous request, but I get it now. 0.0.5 is nearly finished.

5. I am going to be working on an addon pack for STK 0.7 :D

I wouldn't start with this - the file formats are still changing.

OK, I'll still make one, but not publicly available.

Re: Some news

PostPosted: 14 Dec 2009, 15:26
by charlie
You need to post links / info about stked. Perhaps rename the thread to 'stked updates' and make the first post an info/about.

STKed Updates

PostPosted: 14 Dec 2009, 16:49
by stked
Hi all,

I have partially moved my site to sourceforge.net (stked.sourceforge.net, though it has almost nothing done), in order to create an SVN repository. Hiker will be of huge help for this. In it will be 0.0.4 (main), a devel folder, and a 'bugbuster' directory (very useful for me). The bugbuster folder is for you to download and fix a major bug in the source.

0.0.5 will bring new models, improved English, and a brand new color scheme(Yay). Also, there has been some minor code cleanup.

Re: Some news

PostPosted: 17 Dec 2009, 16:49
by stked
Hi all,

In order for me to prepare for my big move to Nevada, I'm going to "Disappear" until the 27th.