SuperTuxKart 0.7.3 release candidate 1 is now available!

Hi everyone,
I you many of you were very impatient for 0.7.3 to come out, and it's true that it took longer than expected, but it's now here... or at least a release candidate
Compared to STK 0.7.2, this new version brings the following improvements :
Get your copy from https://sourceforge.net/projects/supert ... 0.7.3-rc1/ . OSX, and source packages are available at the time of writing these lines, Windows will appear soon, and more may come.
Please test and report any problem you find! I am locking this topic because release topics tend to get very crowded, so please open new topics for bugs or feedback
I you many of you were very impatient for 0.7.3 to come out, and it's true that it took longer than expected, but it's now here... or at least a release candidate

Compared to STK 0.7.2, this new version brings the following improvements :
- New Zen Garden and Subsea tracks
- New Island battle arena
- New Suzanne kart
- New graphical effects
- New weapons 'Swatter' and 'Rubber Ball'
- Added Thunderbird as race referee
- 3 Strikes Battles now displays lives as spare tires
- Improved bubble gum
- See progression during Grand Prix
- Improve physics for tall karts (e.g. Adiumy)
- Lots of bug fixes
- Improved kart control at high speeds
- Better placement of rescued karts
- Transition track-making to blender 2.5/2.6
Get your copy from https://sourceforge.net/projects/supert ... 0.7.3-rc1/ . OSX, and source packages are available at the time of writing these lines, Windows will appear soon, and more may come.
Please test and report any problem you find! I am locking this topic because release topics tend to get very crowded, so please open new topics for bugs or feedback
