STK 0.7.3 is very close to be released.

STK 0.7.3 is very close to be released.

Postby sst » 31 Oct 2011, 00:16

Edit:

[Auria] write in a forum post, that STK 0.7.3 is very close to be released.


Thanks for the information.
Last edited by sst on 03 Nov 2011, 14:45, edited 4 times in total.
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Re: [Auria] write = Now STK 0.7.3 is very close to be releas

Postby Auria » 31 Oct 2011, 01:24

Sorry, I'm not sure I understand the goal of your post, maybe clarify?
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Re: [Auria] write = Now STK 0.7.3 is very close to be releas

Postby Iridium » 31 Oct 2011, 02:03

Uh.. Yeah. From what I can tell, it's nice that SVN is working for you, and I'm as really excited about 0.7.3 as you are, but this isn't a contrubution to STK in anyway; this is more like a blog post, and this isn't a blog.
Please add more info or delete, thanks.
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Re: STK 0.7.3 is very close to be released.

Postby Kinsu » 02 Nov 2011, 11:49

Will the dmg background be used for the mac version ? :p
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Re: STK 0.7.3 is very close to be released.

Postby Auria » 03 Nov 2011, 01:13

Kinsu {l Wrote}:Will the dmg background be used for the mac version ? :p


Well it's there, you don't see it ? :( What is your version of OSX? Unfortunately I think the background format is not compatible across OSX versions; I made it on 10.6, maybe if you use 10.5 you won't see it
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Re: STK 0.7.3 is very close to be released.

Postby charlie » 03 Nov 2011, 08:35

Much better steering at faster speeds. It is now a playable game.

The main problem now, in my opinion, is the tendency for physics to mess with the direction you are driving:

- Some karts, especially Mozilla, turn you off track just by grazing the back of your kart with their extremities as you overtake them
- If there's a busy section of the track (i.e. starts) often somebody will knock into the back of you and spin you around - you have no control or way of avoiding it
- If a kart is flattened and you drive into it, you get stuck on the kart until it gets big again or you stop
- If you touch a slope, or short wall with the side of your kart, the result is usually disastrous

Also some weapons need 2 modes. The aiming of the cake when fired backwards makes it too powerful for race leaders. The plunger is useless fired forward when you are lagging behind. When hit in the face by a plunger, it lasts too long. 3-4s is enough, but it is more like 10s.
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Re: STK 0.7.3 is very close to be released.

Postby Kinsu » 03 Nov 2011, 09:10

Auria {l Wrote}:Well it's there, you don't see it ? :( What is your version of OSX? Unfortunately I think the background format is not compatible across OSX versions; I made it on 10.6, maybe if you use 10.5 you won't see it


I'm on 10.5, so apparently you're right. Damn it, Apple !
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Re: STK 0.7.3 is very close to be released.

Postby asciimonster » 03 Nov 2011, 11:04

charlie {l Wrote}:- Some karts, especially Mozilla, turn you off track just by grazing the back of your kart with their extremities as you overtake them
- If there's a busy section of the track (i.e. starts) often somebody will knock into the back of you and spin you around - you have no control or way of avoiding it
- If a kart is flattened and you drive into it, you get stuck on the kart until it gets big again or you stop
- If you touch a slope, or short wall with the side of your kart, the result is usually disastrous
This is really a question of a physics engine that is working too well. If you look at racing cars, you see the exact same things happen. The only thing you can do is reducing the grip on the front wheels, but that would introduce understeer; and the current karts already have a lot of that.
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Re: STK 0.7.3 is very close to be released.

Postby hiker » 03 Nov 2011, 11:45

charlie {l Wrote}:Much better steering at faster speeds. It is now a playable game.

Thanks (for the original feedback and confirmation ;) ).

The main problem now, in my opinion, is the tendency for physics to mess with the direction you are driving:

Yes, they are more or less all known issues to be fixed in 0.8 - and I will start on it hopefully in a few days ;)
...

Also some weapons need 2 modes. The aiming of the cake when fired backwards makes it too powerful for race leaders.

Maybe, but they are very rare to get as a leader, and if you keep one while becoming first you have earned it.

The plunger is useless fired forward when you are lagging behind.

You can hit a wall or so and will be pulled forward, so it will help a bit at least.

When hit in the face by a plunger, it lasts too long. 3-4s is enough, but it is more like 10s.

Its 4,6,7 seconds on easy, mid, high level. I can usually drive not too bad with the plunger in my face, but admittedly that doesn't count. If the time is too short, it won't have any impact at all. What do other thinl (iirc we already reduced the time a while ago). As a developer I am certainly not the right person to judge this :p

What about we start moving the plunger upwards after half the time, like it starts to slide up on the windscreen before it is blown off?

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Re: STK 0.7.3 is very close to be released.

Postby Iridium » 03 Nov 2011, 13:00

hiker {l Wrote}:Its 4,6,7 seconds on easy, mid, high level. I can usually drive not too bad with the plunger in my face, but admittedly that doesn't count. If the time is too short, it won't have any impact at all. What do other thinl (iirc we already reduced the time a while ago). As a developer I am certainly not the right person to judge this :p
What about we start moving the plunger upwards after half the time, like it starts to slide up on the windscreen before it is blown off?
Cheers,
Joerg


If STK is meant to be a bridge game, and is trying to be friendly towards kids, yeah, the time should be shortened... max 6 seconds and then it starts sliding.
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Re: STK 0.7.3 is very close to be released.

Postby Iridium » 03 Nov 2011, 13:01

sst {l Wrote}:
Please delete my topic section = because it seem that i have made like a blog, ...


Oh, I didn't mean that you made one on STK, I meant that when you first posted this, this post was more personal information than contribution to the community. Now it's fine though :)
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Re: STK 0.7.3 is very close to be released.

Postby Iridium » 03 Nov 2011, 13:06

hiker {l Wrote}:
charlie {l Wrote}:Much better steering at faster speeds. It is now a playable game.

Thanks (for the original feedback and confirmation ;) ).

Yeah, it is much better now; this enables us to make kart configs with much higher top speeds while still being controllable on the track.

Also some weapons need 2 modes. The aiming of the cake when fired backwards makes it too powerful for race leaders.

Maybe, but they are very rare to get as a leader, and if you keep one while becoming first you have earned it.

There are so many item boxes on any given track that "rare" is sometimes very often, and once you get a big lead in STK as of 0.7.3 you'll probably keep it, as we don't have a Blue Shell item of sorts yet...

The plunger is useless fired forward when you are lagging behind.

You can hit a wall or so and will be pulled forward, so it will help a bit at least.
Cheers,
Joerg


*cough*startrack*cough*
*cough*Shiftingsands*cough*
Also Tux Tollway; unless you randomly hit a tree or something, no, it won't help that much; yeah, we need a... Golden Mushroom?
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Re: STK 0.7.3 is very close to be released.

Postby Arthur » 03 Nov 2011, 13:50

Got to agree with hiker that the plunger isn't too bad; if you're playing at the highest difficulty, you should expect things to be challenging. Pro tip: use a plunger or two on a wall, and then at the same time use some nitro. You'll get a good return on the plunger this way.

Personally, I find STK to be pretty well balanced at this stage. The physics issues are not too bad IMO, but that's probably because I've played this game too much. :p
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Re: STK 0.7.3 is very close to be released.

Postby asciimonster » 05 Nov 2011, 14:06

There is no automatic reset on the surrounding ice of snowtuxpeak.
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Re: STK 0.7.3 is very close to be released.

Postby Iridium » 05 Nov 2011, 21:14

asciimonster {l Wrote}:There is no automatic reset on the surrounding ice of snowtuxpeak.

Yeah, I was just talking to Arthur about that; it appears instead of the problem being fixed, it was done backwards :?
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Re: STK 0.7.3 is very close to be released.

Postby Auria » 05 Nov 2011, 21:40

asciimonster {l Wrote}:There is no automatic reset on the surrounding ice of snowtuxpeak.


yeah I know. this is something we could fix eventually. But STK has a rescue button so you won't get stuck even if you fall off the track, so IMO this is not a blocker
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