Hello everybody,
although I'm new to this forum I would like to share some small ideas that came to my mind recently and that could improve the gameplay of SuperTuxKart:
+ adding 2 driving modes:
--- realistic (drifting/physics like in STK <=0.7.3 ---plus--- no 'invulnerability phase' after bomb explosion or being shot like in STK <= 0.6.2a) ---> sharp corner drifting, realistic crash/bullet physics after being exploded/hit/shot by another player/kart
--- arcade (driving mechanics like we know them today since STK 0.8) ---> speed boost after drifting, invulnerability phase, also maybe steering while airborne
+ also making the Story-Map bigger by adding featured add-on tracks or add-on tracks that would fit well into the story/genre of the current game to it would be a great improvement to the future of SuperTuxKart
I hope the ideas above will make it to SuperTuxKart 2.x and be a great addition to the gameplay of the future game.
Have a nice weekend :-)