Charlie's feedback

I just tried SuperTuxKart 0.7.2 and was impressed. I was using a keyboard.
However I feel there are 3 major issues that need to be addressed:
There are lots of other little things to be improved. The weapon selection, AI etc but that will all come with time. Those 3 were the main frustration I had with 0.7.2 and using a keyboard. (I suspect the turning issue is a little easier to deal with using an analog input.)
However I feel there are 3 major issues that need to be addressed:
- Turning is messed up. It seems to be that the turning circle is not weighted against your speed. So you barely turn when going slowly, and the kart veers out of control if you turn when going fast e.g. on nitro or (worst) after a speed boost. This makes crash recovery slow and tight corners pretty tough to make, whilst course correction after a speed up (e.g. trying to hit 2 consecutive boosters) very precarious.
This is really easy to fix. Just add a turn-speed to drive-speed ratio. The faster you are going, the less the kart turns. If you slow right down, you should be able to turn on a coin. - Crashing is too unforgiving. When hitting other karts, often I got flipped around hard. When touching a wall, often stopped dead or the kart would turn into the wall. Momentum does not seem to feature in crash calculation.
This compounds the fact that a single crash often eliminates any chance you have of victory on a few of the tracks (Shifting Sands being the worst).
This is less easy to fix but probably the easiest solution is to interrupt the physics and stop it turning the kart when you hit something and bounce/bump the kart back a bit instead - this is how it works in MK. - The challenges are too hard and/or the unlocking is not balanced. I've completed a lot (including winning the penguin playground on expert) and I still only have access to a single grand prix. What's that about? Isn't this a game for kids?
There are lots of other little things to be improved. The weapon selection, AI etc but that will all come with time. Those 3 were the main frustration I had with 0.7.2 and using a keyboard. (I suspect the turning issue is a little easier to deal with using an analog input.)