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In-game Editor

PostPosted: 12 Oct 2011, 10:40
by marco97pa
I have an idea. Can we make a in-game track editor???
Isn't simply explain with the words, but i have maked a picture. :) (click on it for full view)
Image

Re: In-game Editor

PostPosted: 12 Oct 2011, 12:22
by charlie
Wasn't stked doing something like that? What happened to that guy?

viewtopic.php?f=18&t=1161

Here: http://stked.webs.com/

Contact him on: tuxfanfgd[-AT]-gmail.com

Re: In-game Editor

PostPosted: 12 Oct 2011, 14:13
by Arthur
Yes, he were doing something like that.

Basically, he repackaged a track editor for STK that someone else used to make, so he didn't really move it forward, but made it more easily installable, The main problem was that the original creators had abandoned the project, and since then we have made the move to Irrlicht, with the change of formats etc. And though I'm no coder and have absolutely no right to criticize them, I believe they made a hackish job at making an editor, and thus it would probably be more fruitful to write one from scratch.

So, to break it down, it died because of:

1. Lack of people, most notably programmers
2. Formats changed
3. The codebase was not solid/flexible
4. See 1.

The idea is good, however it's such a big task that the STK programmers probably find it more important to improve the game itself, and maybe, after 1.0, work on such an editor might be started by them. It could be done before, but that requires more contributors.

Another thing to mention is that since the move to b3d, we've got much much better scripts for Blender, most notably the ones for 2.5+, which makes all the track/kart specific settings easily available from inside Blender itself, so to e.g. enable weather you just check a box and choose rain in a dropdown menu, export the track and there it is. So in a way, there's less need for a separate track editor as both Blender itself and the STK scripts for Blender have been notably improved.

Re: In-game Editor

PostPosted: 12 Oct 2011, 17:20
by Auria
and to add a bit on what Arthur said, we are not against such an editor but don't have time to make it ourselves

Re: In-game Editor

PostPosted: 13 Oct 2011, 09:22
by Kinsu
A track editor like this requires a huge amount of work. It's more realistic to make little Blender plugins, as the kart exporter and the track property editor :)

Re: In-game Editor

PostPosted: 14 Oct 2011, 11:58
by downer
Stunt Rally http://code.google.com/p/vdrift-ogre/ has a very nice in-game editor. Is Ogre too far off from Irrlicht to use this editor as a starting point?

Re: In-game Editor

PostPosted: 15 Oct 2011, 00:14
by Auria
downer {l Wrote}:Stunt Rally http://code.google.com/p/vdrift-ogre/ has a very nice in-game editor. Is Ogre too far off from Irrlicht to use this editor as a starting point?


Interesting. Someone would need to check if the scene format they use is convertible to ours. This persone won't be me however, as I don't have time, sorry

Re: In-game Editor

PostPosted: 03 Apr 2012, 23:36
by stked
charlie {l Wrote}:Wasn't stked doing something like that? What happened to that guy?

viewtopic.php?f=18&t=1161

Here: http://stked.webs.com/

Contact him on: tuxfanfgd[-AT]-gmail.com


To put it simply, what happened to me is I gave up. I never had any programming background when I worked on STKed, and any programming changes had to be done purely based on existing syntax. I might take another look at it, maybe during the summer, but it's highly unlikely that the project will move on.

P.S. My new e-mail address is kory.l.hansen[AT]gmail.com.