Page 1 of 1

WAN with LAN Support

PostPosted: 26 Sep 2011, 17:34
by Ed
I understand the desire to setup Internet play a primary feature but I haven't heard the logic behind omitting LAN play. Any hints? Or maybe I misunderstood and LAN play will be included.

LAN play is a valuable feature, especially for those of us in situation with restricted/difficult internet. I have a lab with 14 computers in Northern Mozambique and our satellite bandwidth, which is billed as dedicated, is actually 20:1 contention for 1.5Mb/s. During the daytime it may slow to less than 50Kb/s and that is shared among all our offices. And it's very very expensive. There isn't a better option here yet. Our connection is also weather dependent and often goes down with no apparent reason. We also experience latency around a full second.

LAN play is a valuable feature. It seems that any online play option should have most of the pieces in place to implement LAN play. If this is a no-go then perhaps release a dedicated server that we can run locally and point to in a config file.

I know development can be slow but at least for me, LAN play is absolutely at the top of the list.

Re: WAN with LAN Support

PostPosted: 26 Sep 2011, 17:36
by Auria
Hi Ed,

the idea is that once WAN support is coded, LAN support is implicitely supported too, since the code for WAN will work just fine for LAN too

Re: WAN with LAN Support

PostPosted: 26 Sep 2011, 18:07
by Ed
Perfect. You're doing an awesome job– can't wait to get the kids playing multiplayer.

Well I can wait. But I'd rather not. But I will. Cheers,

Re: WAN with LAN Support

PostPosted: 26 Sep 2011, 22:54
by Funto
If you can't wait, you could still participate in the development ;)

Re: WAN with LAN Support

PostPosted: 27 Sep 2011, 02:17
by Iridium
Funto {l Wrote}:If you can't wait, you could still participate in the development ;)


I am availible for bug testing + videos + other stuff + whenever :)