Arthur {l Wrote}:I like the swapping of left-right better. It could happen in an old game called Ignition, and after the initial frustration and learning period, I became almost just as good at driving with them reversed. So I don't think it would be too bad, but we should probably get a tutorial feature soonish or it'll become a bit hard for newcomers to understand the game.
I've actually thought about how to model some tutorial levels, so I may start with the modeling of them in a while (need to finish my first serious track attempt, which will probably take a few months).
Disagree. If you can't see it, you will not be prepared to switch when are turning in a sharp curve (lava bridge fort magma, old mine, etc). Can you imagine playing challenge mode and being hit with Left/Right switch while playing Old Mine 3rd lap? Yikes! >:( Don't even get me started on multiple curves for certain tracks; the level of frustration that would cause, would be very high and difficult to get use to.
The brake vs. accelerator change is easier to deal with since it will only mess with your game slightly (it's simply saying brake more now, and accelerate less). Also, it gives players like me more reason to use their brakes. I either use sharp turn or let go of the accelerator, and only use brakes when a bowling ball is passing near me.
Either way you developers can test both of them, and see how it feels (whether annoying or not). All I am doing is giving you some scenarios with this left/right idea.