Some feedback

Hi,
only want to give some feedback now that I completed all challenges and tested the add-on downloader.
Thanks for this great game.
only want to give some feedback now that I completed all challenges and tested the add-on downloader.
- (bug) I wanted to download Suzanne's Kart but accidentally clicked on Cancel while downloading. I then couldn't restart the download without restarting the game (the progress just stayed on 0% forever).
- (idea) Not sure if this is track dependend or general, but very often the karts at the start are very near together. So if you start from the last place and you manage to do a "quick start" (hitting gas pedal exactly on "Go!") you directly bump into someone else and are slowed down (making the quick start less efficient than the regular one). I think it would be good if there's always enough place to benefit from a quick start.
- (balance) I find it very hard after falling back some meters (more far than "missiles" can reach) to the oponents to catch up again and have a sporting chance again. This could be solved by adding a rather powerful item that only is given if the player is on last position or by making the anchor or parachute last longer and hand them more often to the last place.
- (bug) On some maps, I think only the tracks with crossing roads (bridges, for example), the Reset feature doesn't work perfectly. I noticed this on the track on the alien planet (I think that's what it is supposed to be): I fell down on the upper track but was set back to the lower track (but this part was far behind my position), so I lost the game because of this. But also generally the auto-reset feature doesn't always work perfectly. Sometimes it is triggered only by shaking the kart a bit on a wall, but sometimes you have to fall down 20 meters to have it triggered.
- (bug? or intended?) After downloading Suzanne's Kart I wanted to play with it. I only listed the add-on karts so that only Suzanne was shown. But all the AI players also where Suzanne. Is this intended that the AI also takes only Karts from the category that the player selected? I think I'd find it more intuitive if the categroy selction would be for clarity and order only and won't affect the actual game. I think at least it should be more clear to the player that the category selection affects the AI choice.
- (idea) A story mode. Something like the challenges but with some story around it. Alternativly the current challenges could be converted into a story mode.
Thanks for this great game.
