Ideas for improving the default tracks - What do you think?

Ideas for improving the default tracks - What do you think?

Postby Filbertson » 16 Jun 2021, 18:21

First of all, don’t take this as a pure complaint or think that I’m “demanding” changes or anything. I just have some suggestions on how the built-in STK tracks could be improved, and I’m curious what others think about them. I know that some of these changes are already being discussed by the devs. Most of these are graphics and sound related, as the majority of the default tracks are already great gameplay wise.
TL;DR is basically, add more localized sounds to pretty much all tracks, add some animations, replace bad textures

Before I get to the individual tracks, there’s something I noticed on several tracks, and my guess is it is a limitation of the engine: 3D Models never emit light themselves, instead there are always floating point lights. In some cases, the placement of these floating light sources doesn’t make sense and it just looks weird. It is especially noticeable in STK enterprise, and now I can’t unsee it, and it kinda bugs the crap out of me every time:
STK_Enterprise_Pointlights.jpg



Another thing that isn’t related to the tracks, but to the karts is that I think each kart / mascot should have their own set of sounds when being selected on the character screen, hitting someone with an item or getting hit, finishing a race etc. This would go a long way in giving each character some more personality.

Now, the track-specific improvements:
Nessie’s Pond:
    Animate the sheep and seals, maybe have the sheep move across the road as obstacles
    Make the port look like a port, e. g. by adding bridges
    Add town noises to the town
    Add sea gulls
    Replace the horrible looking water with the great looking water that is used on other tracks, e. g. on Grand Paradiso
    When playing the track in reverse mode, you see that the city wall is broken and unfinished

Oliver’s Math class:
Honestly, this is the worst track bundled with the game right now in my eyes. It is an ugly gray mess with tacky colored objects, and the AI doesn’t know about the extreme shortcut between the chairs so you’re almost guaranteed to win against them, This track could be much cooler if it wasn’t entirely on the ground, but instead you would also drive on the tables, chairs and / or shelves, and if it used better textures, models and lighting. The music could also need a remix, as it is currently very basic (but not bad!).

The Old Mine:
    Replace the weird dirt textures with actual rock of a similar color. I just tried doing so with some texture I found with an image search and even though I didn’t put much time into this I think it already looks a little better than it did before.
    OldMine_Rock.jpg

    Add (more) stalagmites and stalactites
    Add sounds to the minecarts and the giant excavator wheel thingy. Also, add sounds to the waterfall, and in general the typical echoing dripping water sounds that you tend to hear in caves.
    Near the water, the rock should be slightly wet and thus slightly reflective?
    The green crystals look like they should be glowing, but once again there only seem to be floating light sources in front of them. It would look cool if the crystals themselves would glow really bright, while only illuminating the surroundings with some dim green light.
    The part where the minecart sometimes crosses the track is just annoying.
    Maybe some flying bats (with sounds!) could be added

Volcano Island:
    Most textures (road, grass, rock, sand…) are low resolution and don’t look good (admittedly, I just played the track again and it doesn’t look nearly as bad as I remembered)
    Use the good looking water from Grand Paradiso etc
    Maybe use a darker basalt texture in the lava cave
    Have the lava be quite a bit lower than the track
    Have the leaves move in the wind?
    Add ocean sounds?

Hacienda:
    Add more detail to the village, maybe have a market in the town (with sounds of a crowded market…)
    Add flying raptors in the desert (preferably also with sounds)

Minigolf:
    I find the green ground texture kinda hideous, as well as the asphalt / gravel / whatever texture, but maybe that’s just me
    The lighting in the tunnel is broken

Shifting sands:
    Add more detail the the pyramids (inside & outside)
    In the thumbnail it looks much more yellow than in reality?
    Add a shimmering hot air effect in the distance
    Maybe add a sandstorm somewhere?
    Add animations and sounds to the camel, maybe add more of them

Fort Magma:
    Better lighting in the fortress
    Animate the magma so that it doesn’t look like static pillars
    Make the magma glow
    Add lava streams flowing down the outside of the volcano, have the volcano erupt periodically and blow up rocks that maybe destroy part of the track and make it more narrow (very original, I know)
    Add sound effects of boiling magma as well as erupting volcano etc.

XR591
    Animate the robots and aliens and give them sounds
    The green and yellow rings that you drive through could glow / blink / have some other graphical effected
    The red pillars could have blinking lights on themselves
    Add bzzzzt noises to the electric arcs

Cornfield Crossing:
    Animate the pigs in the mud puddle and give them sounds
    Add sounds to the passing train and to the combine harvester
    Add a rooster sitting on top of a barn that periodically crows

STK Enterprise:
    As I already mentioned, the floating light sources are very noticeable and look bad
    Use some more PBR textures (e. g. shiny metal)
    The 90 degree turn after the first big room is extremely hard in higher difficulties like SuperTux unless you slow down A LOT

Snow Peak:
(This one is going to be replaced soon anyways, isn’t it?)
    The rock texture that most of the mountain consists of is way too much 3D-in-2D and looks very unrealistic and bad, while the mountain itself is very low-poly
    The blue ice texture is also kinda ugly, it should be slightly translucent and reflective


Because I mostly just pointed out all the bad, I also want to praise some of the really great tracks, like Cocoa temple, Ravenbridge Mansion, Grand Paradiso, Antediluvian Abyss or the Black forest, which do almost everything right in terms of gameplay, graphics, animations and sounds. Even most of the tracks that I “complained” about are really good already. But they have the potential to be even better.

Just a few more general ideas:
    find a new use for the old “Demon Hill” music, it was great
    Time trials are frustrating because the leader can basically collect all the nitro cans, leaving none for the others and increasing the distance even further, so the others can’t catch up. Maybe remove Nitro cans from time trials as well?
    IMO the fly flap slows you down for too long
    Maybe some tracks could be played at different times of the day? (E. g. sometimes it would be either nighttime, evening or noon in Cocoa temple)
    Add a splashing animation and sound when a kart falls into the water
    Use more PBR textures
Filbertson
 
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Re: Ideas for improving the default tracks - What do you thi

Postby theodorepringle » 17 Jun 2021, 11:32

A few tracks already have updated versions, though they won't be featured in the main game until 2.0 as it would break compatibility. Typhon has an updated version of Volcan Island available in the add-ons, while Sven has an improved version of Shifting Sands as well as work in progress replacements of Snow Peak and Fort Magma, all of which can be downloaded on the forums.

I think that your suggested graphics changes would generally be improvements. I think that most tracks could benefit from gameplay improvements as well, I've been intending to suggest some things for a while so hopefully I'll get around to doing that soon.

Filbertson {l Wrote}:The part where the minecart sometimes crosses the track is just annoying.


Agreed, this really doesn't add anything of value.

Filbertson {l Wrote}:Time trials are frustrating because the leader can basically collect all the nitro cans, leaving none for the others and increasing the distance even further, so the others can’t catch up. Maybe remove Nitro cans from time trials as well?


I think a better solution would be to reduce the nitro respawn time, though I feel like in any case time trial is better as a single player mode and doesn't work as well in multiplayer.

Filbertson {l Wrote}:IMO the fly flap slows you down for too long


If you mean the swatter, definitely.
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