Tuxfan {l Wrote}:This idea has some potential.
a) Different colours - different effect:
- red: speedup + really difficult steering for a short time - evil
- blue: no steering while beeing on the colour - like driving on ice. And if you break, the kart could begin to rotate.
- green: stays longer on the tyres
- yellow: makes the driver drop the item on the track
- orange: switches the buttons for steering left and right while driving through
Very cool ideas, but personally, it sounds a bit too complicated. Maybe two or three would be fine, but I think 5 would make the game too complicated, especially to newcomers.
To elaborate: I would perhaps take a chance and not avoid the blue or orange ones (if there were a big nitro nearby) since I might have the skills to handle those situations fairly well. But the red and green ones sounds like colors to avoid at all costs, so I'd "have" to know which ones I could handle and which one were awfully disruptive (or at least the strategic in me says I'd need to know, since I might act differently to different colors).
But for a non-seasoned player, all these colors differing in severity would be an absolute nightmare. He could avoid all of them at all costs, but suppose he drove onto some orange or red paint by accident, and then driving behavior changed dramatically. I'd get pretty upset if I were a new player.
So maybe we could have the blue one, which would be most severe since friction would be very badly affected. And we could have the green one as well, which would last longer as you said, but not change the friction by that much (you'd only get some wider turns for a while). This would not be too hard to comprehend, while still imposing a challenge and variety to the game.
How about that?
