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Item : Paint

PostPosted: 10 Aug 2011, 17:15
by Ludsky
I have an idea, a new item >> This is a Paint, paint-pouring...
The kart spear (lance) a paint on the road and a other kart would slide,to slip on the road (glide/slide)

ImageImage

(Sorry my english is .... médium) :s (I'm French)

Re: Item : Paint

PostPosted: 10 Aug 2011, 17:38
by Iridium
Ludsky {l Wrote}:I have an idea, a new item >> This is a Paint, paint-pouring...
The kart spear (lance) a paint on the road and a other kart would slide,to slip on the road (glide/slide)

(Sorry my english is .... médium) :s (I'm French)


I get what you're saying. Kind of like oil slicks. But we already have an item like this, the Bubblegum.
Admittedly this would be a much more colorful and attractive way of slowing people down, though :)

Re: Item : Paint

PostPosted: 10 Aug 2011, 17:51
by Ludsky
Iridium {l Wrote}:
Ludsky {l Wrote}:I have an idea, a new item >> This is a Paint, paint-pouring...
The kart spear (lance) a paint on the road and a other kart would slide,to slip on the road (glide/slide)

(Sorry my english is .... médium) :s (I'm French)


I get what you're saying. Kind of like oil slicks. But we already have an item like this, the Bubblegum.
Admittedly this would be a much more colorful and attractive way of slowing people down, though :)


Not to slow down them to make them slide but, More to color it is better:) It is in the context of SuperTuxKart, It would be funny :)

Re: Item : Paint

PostPosted: 10 Aug 2011, 18:27
by Iridium
Ludsky {l Wrote}:
Iridium {l Wrote}:
Ludsky {l Wrote}:I have an idea, a new item >> This is a Paint, paint-pouring...
The kart spear (lance) a paint on the road and a other kart would slide,to slip on the road (glide/slide)

(Sorry my english is .... médium) :s (I'm French)


I get what you're saying. Kind of like oil slicks. But we already have an item like this, the Bubblegum.
Admittedly this would be a much more colorful and attractive way of slowing people down, though :)


Not to slow down them to make them slide but, More to color it is better:) It is in the context of SuperTuxKart, It would be funny :)


Uh.. To make the kart slide what way and how would the direction be determined? I agree it would suit the whimsical nature of the game.

Re: Item : Paint

PostPosted: 10 Aug 2011, 18:33
by Ludsky
Iridium {l Wrote}:
Ludsky {l Wrote}:
Iridium {l Wrote}:
Ludsky {l Wrote}:I have an idea, a new item >> This is a Paint, paint-pouring...
The kart spear (lance) a paint on the road and a other kart would slide,to slip on the road (glide/slide)

(Sorry my english is .... médium) :s (I'm French)


I get what you're saying. Kind of like oil slicks. But we already have an item like this, the Bubblegum.
Admittedly this would be a much more colorful and attractive way of slowing people down, though :)


Not to slow down them to make them slide but, More to color it is better:) It is in the context of SuperTuxKart, It would be funny :)


Uh.. To make the kart slide what way and how would the direction be determined? I agree it would suit the whimsical nature of the game.


The Kart little slow down and slide on the left, on the right, left, right ..... The Kart Lose control of vehicle

Re: Item : Paint

PostPosted: 10 Aug 2011, 18:38
by qubodup
I'm thinking of a new pvp game mode: one player drives, the other players follow as ghosts, spraying (refilling ammunition) paint on player1's path, trying to ruin his time.

One lap only, then player2 gets to drive, while the other players try to ruin his path...

Re: Item : Paint

PostPosted: 10 Aug 2011, 18:43
by Ludsky
qubodup {l Wrote}:I'm thinking of a new pvp game mode: one player drives, the other players follow as ghosts, spraying (refilling ammunition) paint on player1's path, trying to ruin his time.

One lap only, then player2 gets to drive, while the other players try to ruin his path...


yeah good game mode as ;)

Re: Item : Paint

PostPosted: 10 Aug 2011, 20:51
by Crendgrim
Padman in STK?

Re: Item : Paint

PostPosted: 10 Aug 2011, 21:44
by Ludsky
Crendgrim {l Wrote}:Padman in STK?

??? no

Re: Item : Paint

PostPosted: 11 Aug 2011, 02:29
by hiker
Ludsky {l Wrote}:Not to slow down them to make them slide but, More to color it is better:) It is in the context of SuperTuxKart, It would be funny :)

This would require changes to the skidding which we intend to do in 0.8.

Cheers,
Joerg

Re: Item : Paint

PostPosted: 11 Aug 2011, 11:58
by Ludsky
hiker {l Wrote}:
Ludsky {l Wrote}:Not to slow down them to make them slide but, More to color it is better:) It is in the context of SuperTuxKart, It would be funny :)

This would require changes to the skidding which we intend to do in 0.8.

Cheers,
Joerg


Thank you, it would be great :)

Re: Item : Paint

PostPosted: 11 Aug 2011, 13:53
by Iridium
hiker {l Wrote}:This would require changes to the skidding which we intend to do in 0.8.
Cheers,
Joerg


Ooh, what changes are those?

Re: Item : Paint

PostPosted: 11 Aug 2011, 18:49
by charlie
I like the paint idea. If done well it could look really cool.

Maybe I'm thinking a bit too much of De Blob (as featured in Free Gamer!) though.

Re: Item : Paint

PostPosted: 11 Aug 2011, 20:26
by Tuxfan
This idea has some potential.
a) Different colours - different effect:
- red: speedup + really difficult steering for a short time - evil
- blue: no steering while beeing on the colour - like driving on ice. And if you break, the kart could begin to rotate.
- green: stays longer on the tyres
- yellow: makes the driver drop the item on the track
- orange: switches the buttons for steering left and right while driving through

b) Colour physics & side effects:
- The colour dropped is moving depending on the surface and the initial speed, until the colour has dried. Probably there could a different behaviour, if the colour has dried.
- When driving though the colour, a part of the colour on the track will be removed. (There where the kart's tires had been)
- The colour stays on the tires for some time and gradually vanishes.
- While driving through the colour, some sprinkles of colour are distributed on the track, the kart, the screen of the kart driving behind you, ...

Re: Item : Paint

PostPosted: 11 Aug 2011, 22:40
by Iridium
charlie {l Wrote}:I like the paint idea. If done well it could look really cool.

Maybe I'm thinking a bit too much of De Blob (as featured in Free Gamer!) though.

Haha yeah, true, and Epic Mickey as well! ;)

Re: Item : Paint

PostPosted: 12 Aug 2011, 00:34
by Arthur
Tuxfan {l Wrote}:This idea has some potential.
a) Different colours - different effect:
- red: speedup + really difficult steering for a short time - evil
- blue: no steering while beeing on the colour - like driving on ice. And if you break, the kart could begin to rotate.
- green: stays longer on the tyres
- yellow: makes the driver drop the item on the track
- orange: switches the buttons for steering left and right while driving through

Very cool ideas, but personally, it sounds a bit too complicated. Maybe two or three would be fine, but I think 5 would make the game too complicated, especially to newcomers.

To elaborate: I would perhaps take a chance and not avoid the blue or orange ones (if there were a big nitro nearby) since I might have the skills to handle those situations fairly well. But the red and green ones sounds like colors to avoid at all costs, so I'd "have" to know which ones I could handle and which one were awfully disruptive (or at least the strategic in me says I'd need to know, since I might act differently to different colors).
But for a non-seasoned player, all these colors differing in severity would be an absolute nightmare. He could avoid all of them at all costs, but suppose he drove onto some orange or red paint by accident, and then driving behavior changed dramatically. I'd get pretty upset if I were a new player.

So maybe we could have the blue one, which would be most severe since friction would be very badly affected. And we could have the green one as well, which would last longer as you said, but not change the friction by that much (you'd only get some wider turns for a while). This would not be too hard to comprehend, while still imposing a challenge and variety to the game.

How about that? :)

Re: Item : Paint

PostPosted: 12 Aug 2011, 03:08
by hiker
charlie {l Wrote}:I like the paint idea. If done well it could look really cool.

Maybe I'm thinking a bit too much of De Blob (as featured in Free Gamer!) though.

I am not sure if that might not distract from the core game idea. This sounds a bit like trying to merge two different ideas that might look good, but I agree with Arthur that it might just be overly complicated, without adding really much to the game. Also there is the issue that it might either look quite repetitive (i.e. if we use the same paint shape in all cases, just with different colour), or be quite a bit of implementation work (since atm we don't have any code that would detect dynamically created meshes).

Cheers,
Joerg

Re: Item : Paint

PostPosted: 12 Aug 2011, 03:33
by Kinsu
I agree with Charlie & Hiker : too complicated, not enough intuitive to be understood easily.
This system could be a whole weapon system in a race game !

Re: Item : Paint

PostPosted: 13 Aug 2011, 10:28
by Ludsky
Tuxfan {l Wrote}:This idea has some potential.
a) Different colours - different effect:
- red: speedup + really difficult steering for a short time - evil
- blue: no steering while beeing on the colour - like driving on ice. And if you break, the kart could begin to rotate.
- green: stays longer on the tyres
- yellow: makes the driver drop the item on the track
- orange: switches the buttons for steering left and right while driving through

b) Colour physics & side effects:
- The colour dropped is moving depending on the surface and the initial speed, until the colour has dried. Probably there could a different behaviour, if the colour has dried.
- When driving though the colour, a part of the colour on the track will be removed. (There where the kart's tires had been)
- The colour stays on the tires for some time and gradually vanishes.
- While driving through the colour, some sprinkles of colour are distributed on the track, the kart, the screen of the kart driving behind you, ...



It's good and Funny :)

Re: Item : Paint

PostPosted: 13 Aug 2011, 21:33
by Iridium
Kinsu {l Wrote}:I agree with Charlie & Hiker : too complicated, not enough intuitive to be understood easily.
This system could be a whole weapon system in a race game !


I agree. This should be left for a whole different game. Ludsky, I LOVE your idea, don't get me wrong, but it doesn't suit this game IMO.
-Iridium

Re: Item : Paint

PostPosted: 13 Aug 2011, 21:46
by Ludsky
Iridium {l Wrote}:
Kinsu {l Wrote}:I agree with Charlie & Hiker : too complicated, not enough intuitive to be understood easily.
This system could be a whole weapon system in a race game !


I agree. This should be left for a whole different game. Ludsky, I LOVE your idea, don't get me wrong, but it doesn't suit this game IMO.
-Iridium


Thanks you but i think a new mode in supertuxkart for this idea :)

Re: Item : Paint

PostPosted: 14 Aug 2011, 21:34
by Iridium
Ludsky {l Wrote}:
Iridium {l Wrote}:
Kinsu {l Wrote}:I agree with Charlie & Hiker : too complicated, not enough intuitive to be understood easily.
This system could be a whole weapon system in a race game !


I agree. This should be left for a whole different game. Ludsky, I LOVE your idea, don't get me wrong, but it doesn't suit this game IMO.
-Iridium


Thanks you but i think a new mode in supertuxkart for this idea :)


What? Just a mode where other people dump paint on the ground? Doesn't sound like enough for one mode to me.
-Iirdium

Re: Item : Paint

PostPosted: 15 Aug 2011, 09:21
by Ludsky
Iridium {l Wrote}:
Ludsky {l Wrote}:
Iridium {l Wrote}:
Kinsu {l Wrote}:I agree with Charlie & Hiker : too complicated, not enough intuitive to be understood easily.
This system could be a whole weapon system in a race game !


I agree. This should be left for a whole different game. Ludsky, I LOVE your idea, don't get me wrong, but it doesn't suit this game IMO.
-Iridium


Thanks you but i think a new mode in supertuxkart for this idea :)


What? Just a mode where other people dump paint on the ground? Doesn't sound like enough for one mode to me.
-Iirdium


Then in this game, first idea, new item

Re: Item : Paint

PostPosted: 21 Aug 2011, 18:23
by charlie
I don't think it's too complicated an idea. It's no different to the other weapons. Just a few (2-3) colours of paint that you pick up and can throw/spill.

Ludsky {l Wrote}:What? Just a mode where other people dump paint on the ground? Doesn't sound like enough for one mode to me.
-Iirdium


So too complicated to be a weapon, but not complicated enough to be a game mode. Kinda contradicting viewpoints, no?

Re: Item : Paint

PostPosted: 21 Aug 2011, 22:13
by code-breaker
I agree that paint seems to be a bit complicated. But what about an oil slick? You would drop it behind you like the gum. If you run over it, you continue in the direction you were going (turning doesn't work) and at the speed you were going (breaking/accelerating doesn't work) for a short while. Basically the tires would lose their traction. Then traction eventually returns. Coolest would be if it returned relatively slowly. It could still be paint, since that would be an easy icon, and the color could be something better than black. You should also leave tracks as you are skidding if possible, that would fade as traction increased. Another cool feature might be that if you were turning when you hit it, your kart would rotate a bit (depending on how sharp the turn was), so that you might be pointing the wrong way by the time your done skidding. Also, the dropped paint could eventually 'dry' so that it doesn't work anymore but you could still see it and the tracks.