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New way to control your kart, inside SuperTuxKart.

PostPosted: 29 Jul 2011, 20:04
by sst
Hi, ...

New way to control your kart, inside SuperTuxKart. = Can it be made.

Control your kart with a WebCam. = In example "Personal WebCam" or with "xbox WebCam".
Control your kart with a wiimote connected to a bluetooth connexion.
Control your kart and options, with speech recognition.

Re: Control game with WebCam.

PostPosted: 29 Jul 2011, 21:17
by Arthur
OK, but how?

Re: Control game with WebCam.

PostPosted: 29 Jul 2011, 22:51
by Iridium
sst {l Wrote}:Hi, ...

Control SuperTuxKart, game with WebCam.

Personal webcam or with xbox webcam..


That's not even a correct sentence. Can you please rephrase it to be comprehensible? I can't see what you're getting at.

Re: New way to control your kart, inside SuperTuxKart.

PostPosted: 30 Jul 2011, 01:21
by sst
Hi, ...

I have edited, the first post.

Re: New way to control your kart, inside SuperTuxKart.

PostPosted: 30 Jul 2011, 03:19
by Auria
For webcam or speech recognition... why? What benefit would it give?

For wiimote - I am not against it but I don't have a wiimote. Someone with a wiimote would need to code it

Re: New way to control your kart, inside SuperTuxKart.

PostPosted: 30 Jul 2011, 18:11
by Iridium
HOW would you control a kart with only a Xbox/Computer Webcam? You tell US, sst, since you seem so sure it's possible. :twisted:
I'm with Auria - Why? Speech recognition is totally unneccesary at this point.


Auria {l Wrote}:For wiimote - I am not against it but I don't have a wiimote. Someone with a wiimote would need to code it

Certainly feasible. There's already a port of SuperTux to the Wii (Through the Homebrew Channel though) - and STK could be done through Homebrew or through WiiWare.
Me, I have no idea how to code STK for Wii Wheel/Wiimote support. If anybody knows someone :)

Re: New way to control your kart, inside SuperTuxKart.

PostPosted: 01 Aug 2011, 02:17
by hiker
Iridium {l Wrote}:Certainly feasible. There's already a port of SuperTux to the Wii (Through the Homebrew Channel though) - and STK could be done through Homebrew or through WiiWare.
Me, I have no idea how to code STK for Wii Wheel/Wiimote support. If anybody knows someone :)

I've done it. Main problem is finding a wiimote-library that supports all three officially supported platforms (Windows, Linux, Mac). Afaik the best we can get is two systems (Windows+linux), so we would have to add something else (and program with that different API).

Hopefully someone can add Mac support to the one-lib-which-name-just-escapes-me-that-already-does-windows-and-linux. And I would be happy if someone submits a patch ;)

Cheers,
Joerg

Re: New way to control your kart, inside SuperTuxKart.

PostPosted: 01 Aug 2011, 02:37
by STKRudy85
dolphin emulator is open source and using wiimote maybe there is a way

Re: New way to control your kart, inside SuperTuxKart.

PostPosted: 01 Aug 2011, 20:30
by Funto
hiker {l Wrote}:Hopefully someone can add Mac support to the one-lib-which-name-just-escapes-me-that-already-does-windows-and-linux.

That's Wiiuse ;)
And there is just a single file, io_osx.c (well, or .m :p) to write to port it to MacOS.
I used it a bit for controlling a Minitel (French terminal used in the pre-Internet era - yeah I have weird hobbies) and it's really simple to use.

Rudy >> Using a dedicated library like Wiiuse is definitely the simplest way to do it, as it's made for this purpose :)