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3ds max instead of blender

Posted:
17 Jul 2011, 22:16
by kingtux
I was wondering how I could make a track in 3ds max instead of blender. I could probably make a program to create the driveline and objects. Blender confuses me too much, but 3ds max is easy for me to use.
Re: 3ds max instead of blender

Posted:
17 Jul 2011, 22:54
by Auria
Hi,
we have no support for 3DS Max. One possibility could be to make models in 3D max, then export them and import them back into blender.
Writing export scripts for 3D max would be possible but major work and we don't have manpower or incentive to do that at this itme
Re: 3ds max instead of blender

Posted:
17 Jul 2011, 22:56
by kingtux
Is there a way I can make my own program to make whatever the export scripts make?
Re: 3ds max instead of blender

Posted:
17 Jul 2011, 23:48
by Auria
kingtux {l Wrote}:Is there a way I can make my own program to make whatever the export scripts make?
I'm not sure what you mean, sorry.
In Blender the exporters are written in the python programming language; 3D max probably has a scripting language too but I don't know which one. Warning : the exports are a LOT of work so I don't recommend writing your own, really.
Re: 3ds max instead of blender

Posted:
17 Jul 2011, 23:54
by Funto
+1 for Auria, but if you really want to do so, the language for 3DS Max is MaxScript (which is slooow BTW), you have a not-so-good documentation on it given with 3ds.
Re: 3ds max instead of blender

Posted:
18 Jul 2011, 04:12
by Kinsu
I think you can export scenes from 3DsMax to Blender. So you can model in 3DsMax, and export to Blender to export to the game

Re: 3ds max instead of blender

Posted:
18 Jul 2011, 23:17
by kingtux
I'm using vb.net with irrlicht lime (irrlicht wrapper). I just want to know how to make the xml files.
Re: 3ds max instead of blender

Posted:
18 Jul 2011, 23:49
by Auria
Well that's quite a general question. First you would need to look at the XML file format
Re: 3ds max instead of blender

Posted:
19 Jul 2011, 00:54
by hiker
kingtux {l Wrote}:I'm using vb.net with irrlicht lime (irrlicht wrapper). I just want to know how to make the xml files.
Note that there is also some documentation on the wiki, e.g.
http://supertuxkart.sourceforge.net/New_drivelines and more.
Cheers,
Joerg