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0.7 AI cheats

Posted:
17 Jul 2011, 05:25
by kingtux
The AI cheats by using nitro it doesn't have. The AI karts sometimes use nitro before they even get a chance to get any. This should be fixed.
Re: 0.7 AI cheats

Posted:
17 Jul 2011, 14:41
by Arthur
I believe what you see is slipstreaming; karts get a boost with nitro-like particles behind if it follows another kart closely for a while.
Re: 0.7 AI cheats

Posted:
17 Jul 2011, 14:49
by Kinsu
Arthur {l Wrote}:I believe what you see is slipstreaming; karts get a boost with nitro-like particles behind if it follows another kart closely for a while.
Yes, I think so. You must be mistaking the "aspiration" and the nitro, kingtux.
Re: 0.7 AI cheats

Posted:
17 Jul 2011, 16:16
by Auria
... and what might cause even more confusion is that when using slipstream, nitro particles are indeed displayed -.- we should probably find a nicer way to indicate splistream is in use (ideas?)
Re: 0.7 AI cheats

Posted:
17 Jul 2011, 16:33
by hikari.to.yami
Come to think of it, isn't there no sound effect for either slipstream or nitro? Maybe we can assign spesific sound for each or one of them?
Re: 0.7 AI cheats

Posted:
17 Jul 2011, 17:04
by Arthur
That is a good idea, but not everyone drives with sound, so a more visual difference would be even better. Maybe change the coloring or opacity for slipstream particles?
Re: 0.7 AI cheats

Posted:
17 Jul 2011, 17:12
by hikari.to.yami
I think we should create new topic in STK contribution for this. So more idea will come.
Re: 0.7 AI cheats

Posted:
17 Jul 2011, 17:18
by Kinsu
Maybe instead of showing nitro-like particles, the wind effect could be intensified during the boost ?
Re: 0.7 AI cheats

Posted:
17 Jul 2011, 17:27
by hikari.to.yami
I just create new topic in STK contributions for this :
http://forum.freegamedev.net/viewtopic.php?f=18&t=1623hopefully more idea will come

Re: 0.7 AI cheats

Posted:
19 Jul 2011, 08:47
by asciimonster
hikari.to.yami {l Wrote}:Come to think of it, isn't there no sound effect for either slipstream or nitro? Maybe we can assign spesific sound for each or one of them?
I think the nitro should use a whistling sound, whose pitch increases as the boost gets longer. Much like a a mondo supercharger.
