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Olivermath .blend

Posted:
01 Feb 2010, 09:36
by rudy85
Is this file existing somewhere ?
Re: Olivermath .blend

Posted:
01 Feb 2010, 15:28
by Auria
I don't think so
But MiniBjorn is already working on it :
http://supertuxkart.sourceforge.net/Converted_tracks
Re: Olivermath .blend

Posted:
01 Feb 2010, 17:45
by rudy85
I want to remake this track :
Make larger the rules where we 're jumping.
Insert characters I made like spectators
Re: Olivermath .blend

Posted:
02 Feb 2010, 00:07
by Auria
Re: Olivermath .blend

Posted:
02 Feb 2010, 18:17
by rudy85
Re: Olivermath .blend

Posted:
02 Feb 2010, 22:03
by rudy85
You have to know that no* script existing to import b3d files*
So I think .blend files must be in sourceforge or something like this
1 - No script which I know
2 - If b3d is the file system you plan to use
?
Re: Olivermath .blend

Posted:
02 Feb 2010, 23:11
by hiker
rudy85 {l Wrote}:You have to know that no* script existing to import b3d files*
So I think .blend files must be in sourceforge or something like this
As Auria has already written: there is no .blend file. We only have the several .ac files, which need to be reassembled into one blend file - a job that was (afaik) never done.
Cheers,
Joerg
Re: Olivermath .blend

Posted:
02 Feb 2010, 23:13
by rudy85
What you're think you will doing of this files ?
Re: Olivermath .blend

Posted:
02 Feb 2010, 23:14
by Auria
rudy85 {l Wrote}:What you're think you will doing of this files ?
Sorry, I don't understand
Re: Olivermath .blend

Posted:
03 Feb 2010, 00:10
by asciimonster
rudy85 {l Wrote}:What you're think you will doing of this files ?
Doing a literal translation to French and then translating it back I think he means:
"Do you think you will be doing these files?"

Re: Olivermath .blend

Posted:
03 Feb 2010, 07:24
by rudy85
What you will doing of .blend files (sources of tracks and karts ) ?
Re: Olivermath .blend

Posted:
03 Feb 2010, 14:37
by Auria
Add them to the media repository, like all other .blend files
Re: Olivermath .blend

Posted:
03 Feb 2010, 18:27
by rudy85
Ok i will take a look thanks
Re: Olivermath .blend

Posted:
08 Mar 2010, 00:12
by rudy85
As he has not made it yet (and because I want to improve it a little

)
I do a reconstitution and send you the .blend file (without drivelines and bonus,so)
I send 2 bananawrap.ac to look differences between this files (You know , like zippers ?)
Description of changes
Re: Olivermath .blend

Posted:
10 Mar 2010, 01:53
by Auria
Looks good!
Seems like a couple things are untextured, however, like the pencils and the chairs/desks ?
Re: Olivermath .blend

Posted:
10 Mar 2010, 03:50
by Auria
However, as worked on
http://supertuxkart.sourceforge.net/Converted_tracks, MiniBjorn is currently working on mathclass. He plans to remake it with better models and textures.
So, if he makes an improved version before the release, I will include his improved version.
If his better version is not ready by release, I will include your converted track
Re: Olivermath .blend

Posted:
10 Mar 2010, 21:31
by Auria
Oh, and i noticed... you added many characters that have like 2000 polys each. That's definitely too much; not only does it make the track like 5 times larger in size, it will also be too slow on older graphics card; and, furthermore, the hands of the characters have way more polys than needed, you could remove many polys and no difference would be visible.
Re: Olivermath .blend

Posted:
19 Sep 2010, 18:36
by rudy85
Up!
Character can be removed
Re: Olivermath .blend

Posted:
20 Sep 2010, 20:37
by Auria
Ok, fine then

I committed your work without the characters. There are a couple issue with vertex colors, but the track is now playable

Thanks for the work
Re: Olivermath .blend

Posted:
21 Sep 2010, 09:02
by rudy85
Cool !
Re: Olivermath .blend

Posted:
21 Sep 2010, 19:35
by Crendgrim
Problem:
In the newest SVN it isn't possible for me to end a round.
The race goes on and on, but without stopping...

So it isn't possible to finish the first Grand Prix.
Besides, a few bonus items were nice... I'm really missing kicking off these elephpants etc

Crendgrim
Re: Olivermath .blend

Posted:
21 Sep 2010, 21:41
by KroArtem
Crendgrim, there are still some tracks which don't count laps properly, but Auria knows about it. ( hope she will see your post here)
Re: Olivermath .blend

Posted:
22 Sep 2010, 02:33
by Auria
Yes this problem is known, just means we haven't gotten around that yet

Re: Olivermath .blend

Posted:
22 Sep 2010, 07:04
by hiker
FYI: I've just added proper lap counting to Oliver's math class, though items are still missing.
Cheers,
Joerg
Re: Olivermath .blend

Posted:
22 Sep 2010, 17:29
by Crendgrim
Thanks!

Crendgrim