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Olivermath .blend

PostPosted: 01 Feb 2010, 09:36
by rudy85
Is this file existing somewhere ?

Re: Olivermath .blend

PostPosted: 01 Feb 2010, 15:28
by Auria
I don't think so

But MiniBjorn is already working on it : http://supertuxkart.sourceforge.net/Converted_tracks

Re: Olivermath .blend

PostPosted: 01 Feb 2010, 17:45
by rudy85
I want to remake this track :

Make larger the rules where we 're jumping.
Insert characters I made like spectators

Re: Olivermath .blend

PostPosted: 02 Feb 2010, 00:07
by Auria
Auria {l Wrote}:MiniBjorn is already working on it : http://supertuxkart.sourceforge.net/Converted_tracks

Re: Olivermath .blend

PostPosted: 02 Feb 2010, 18:17
by rudy85
:kiss:

Re: Olivermath .blend

PostPosted: 02 Feb 2010, 22:03
by rudy85
You have to know that no* script existing to import b3d files*

So I think .blend files must be in sourceforge or something like this


1 - No script which I know
2 - If b3d is the file system you plan to use


?

Re: Olivermath .blend

PostPosted: 02 Feb 2010, 23:11
by hiker
rudy85 {l Wrote}:You have to know that no* script existing to import b3d files*

So I think .blend files must be in sourceforge or something like this

As Auria has already written: there is no .blend file. We only have the several .ac files, which need to be reassembled into one blend file - a job that was (afaik) never done.

Cheers,
Joerg

Re: Olivermath .blend

PostPosted: 02 Feb 2010, 23:13
by rudy85
What you're think you will doing of this files ?

Re: Olivermath .blend

PostPosted: 02 Feb 2010, 23:14
by Auria
rudy85 {l Wrote}:What you're think you will doing of this files ?


Sorry, I don't understand

Re: Olivermath .blend

PostPosted: 03 Feb 2010, 00:10
by asciimonster
rudy85 {l Wrote}:What you're think you will doing of this files ?

Doing a literal translation to French and then translating it back I think he means:
"Do you think you will be doing these files?" :think:

Re: Olivermath .blend

PostPosted: 03 Feb 2010, 07:24
by rudy85
What you will doing of .blend files (sources of tracks and karts ) ?

Re: Olivermath .blend

PostPosted: 03 Feb 2010, 14:37
by Auria
Add them to the media repository, like all other .blend files

Re: Olivermath .blend

PostPosted: 03 Feb 2010, 18:27
by rudy85
Ok i will take a look thanks

Re: Olivermath .blend

PostPosted: 08 Mar 2010, 00:12
by rudy85
As he has not made it yet (and because I want to improve it a little :D )

I do a reconstitution and send you the .blend file (without drivelines and bonus,so)
I send 2 bananawrap.ac to look differences between this files (You know , like zippers ?)

Description of changes
Capture-FenĂȘtre sans nom.png

Re: Olivermath .blend

PostPosted: 10 Mar 2010, 01:53
by Auria
Looks good!
Seems like a couple things are untextured, however, like the pencils and the chairs/desks ?

Re: Olivermath .blend

PostPosted: 10 Mar 2010, 03:50
by Auria
However, as worked on http://supertuxkart.sourceforge.net/Converted_tracks, MiniBjorn is currently working on mathclass. He plans to remake it with better models and textures.
So, if he makes an improved version before the release, I will include his improved version.
If his better version is not ready by release, I will include your converted track

Re: Olivermath .blend

PostPosted: 10 Mar 2010, 21:31
by Auria
Oh, and i noticed... you added many characters that have like 2000 polys each. That's definitely too much; not only does it make the track like 5 times larger in size, it will also be too slow on older graphics card; and, furthermore, the hands of the characters have way more polys than needed, you could remove many polys and no difference would be visible.

Re: Olivermath .blend

PostPosted: 19 Sep 2010, 18:36
by rudy85
Up!

Character can be removed

Re: Olivermath .blend

PostPosted: 20 Sep 2010, 20:37
by Auria
Ok, fine then :)
I committed your work without the characters. There are a couple issue with vertex colors, but the track is now playable :) Thanks for the work

Re: Olivermath .blend

PostPosted: 21 Sep 2010, 09:02
by rudy85
Cool !

Re: Olivermath .blend

PostPosted: 21 Sep 2010, 19:35
by Crendgrim
Problem:
In the newest SVN it isn't possible for me to end a round.
The race goes on and on, but without stopping... ;)
So it isn't possible to finish the first Grand Prix.

Besides, a few bonus items were nice... I'm really missing kicking off these elephpants etc :D


Crendgrim

Re: Olivermath .blend

PostPosted: 21 Sep 2010, 21:41
by KroArtem
Crendgrim, there are still some tracks which don't count laps properly, but Auria knows about it. ( hope she will see your post here)

Re: Olivermath .blend

PostPosted: 22 Sep 2010, 02:33
by Auria
Yes this problem is known, just means we haven't gotten around that yet :)

Re: Olivermath .blend

PostPosted: 22 Sep 2010, 07:04
by hiker
FYI: I've just added proper lap counting to Oliver's math class, though items are still missing.

Cheers,
Joerg

Re: Olivermath .blend

PostPosted: 22 Sep 2010, 17:29
by Crendgrim
Thanks! :)


Crendgrim