Olivermath .blend

Olivermath .blend

Postby rudy85 » 01 Feb 2010, 09:36

Is this file existing somewhere ?
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Re: Olivermath .blend

Postby Auria » 01 Feb 2010, 15:28

I don't think so

But MiniBjorn is already working on it : http://supertuxkart.sourceforge.net/Converted_tracks
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Re: Olivermath .blend

Postby rudy85 » 01 Feb 2010, 17:45

I want to remake this track :

Make larger the rules where we 're jumping.
Insert characters I made like spectators
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Re: Olivermath .blend

Postby Auria » 02 Feb 2010, 00:07

Auria {l Wrote}:MiniBjorn is already working on it : http://supertuxkart.sourceforge.net/Converted_tracks
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Re: Olivermath .blend

Postby rudy85 » 02 Feb 2010, 18:17

:kiss:
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Re: Olivermath .blend

Postby rudy85 » 02 Feb 2010, 22:03

You have to know that no* script existing to import b3d files*

So I think .blend files must be in sourceforge or something like this


1 - No script which I know
2 - If b3d is the file system you plan to use


?
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Re: Olivermath .blend

Postby hiker » 02 Feb 2010, 23:11

rudy85 {l Wrote}:You have to know that no* script existing to import b3d files*

So I think .blend files must be in sourceforge or something like this

As Auria has already written: there is no .blend file. We only have the several .ac files, which need to be reassembled into one blend file - a job that was (afaik) never done.

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Re: Olivermath .blend

Postby rudy85 » 02 Feb 2010, 23:13

What you're think you will doing of this files ?
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Re: Olivermath .blend

Postby Auria » 02 Feb 2010, 23:14

rudy85 {l Wrote}:What you're think you will doing of this files ?


Sorry, I don't understand
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Re: Olivermath .blend

Postby asciimonster » 03 Feb 2010, 00:10

rudy85 {l Wrote}:What you're think you will doing of this files ?

Doing a literal translation to French and then translating it back I think he means:
"Do you think you will be doing these files?" :think:
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Re: Olivermath .blend

Postby rudy85 » 03 Feb 2010, 07:24

What you will doing of .blend files (sources of tracks and karts ) ?
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Re: Olivermath .blend

Postby Auria » 03 Feb 2010, 14:37

Add them to the media repository, like all other .blend files
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Re: Olivermath .blend

Postby rudy85 » 03 Feb 2010, 18:27

Ok i will take a look thanks
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Re: Olivermath .blend

Postby rudy85 » 08 Mar 2010, 00:12

As he has not made it yet (and because I want to improve it a little :D )

I do a reconstitution and send you the .blend file (without drivelines and bonus,so)
I send 2 bananawrap.ac to look differences between this files (You know , like zippers ?)

Description of changes
Capture-Fenêtre sans nom.png
Attachments
Banana-wrap.zip
(716 Bytes) Downloaded 158 times
olivermath.zip
(3.62 MiB) Downloaded 176 times
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Re: Olivermath .blend

Postby Auria » 10 Mar 2010, 01:53

Looks good!
Seems like a couple things are untextured, however, like the pencils and the chairs/desks ?
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Re: Olivermath .blend

Postby Auria » 10 Mar 2010, 03:50

However, as worked on http://supertuxkart.sourceforge.net/Converted_tracks, MiniBjorn is currently working on mathclass. He plans to remake it with better models and textures.
So, if he makes an improved version before the release, I will include his improved version.
If his better version is not ready by release, I will include your converted track
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Re: Olivermath .blend

Postby Auria » 10 Mar 2010, 21:31

Oh, and i noticed... you added many characters that have like 2000 polys each. That's definitely too much; not only does it make the track like 5 times larger in size, it will also be too slow on older graphics card; and, furthermore, the hands of the characters have way more polys than needed, you could remove many polys and no difference would be visible.
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Re: Olivermath .blend

Postby rudy85 » 19 Sep 2010, 18:36

Up!

Character can be removed
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Re: Olivermath .blend

Postby Auria » 20 Sep 2010, 20:37

Ok, fine then :)
I committed your work without the characters. There are a couple issue with vertex colors, but the track is now playable :) Thanks for the work
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Re: Olivermath .blend

Postby rudy85 » 21 Sep 2010, 09:02

Cool !
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Re: Olivermath .blend

Postby Crendgrim » 21 Sep 2010, 19:35

Problem:
In the newest SVN it isn't possible for me to end a round.
The race goes on and on, but without stopping... ;)
So it isn't possible to finish the first Grand Prix.

Besides, a few bonus items were nice... I'm really missing kicking off these elephpants etc :D


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Re: Olivermath .blend

Postby KroArtem » 21 Sep 2010, 21:41

Crendgrim, there are still some tracks which don't count laps properly, but Auria knows about it. ( hope she will see your post here)
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Re: Olivermath .blend

Postby Auria » 22 Sep 2010, 02:33

Yes this problem is known, just means we haven't gotten around that yet :)
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Re: Olivermath .blend

Postby hiker » 22 Sep 2010, 07:04

FYI: I've just added proper lap counting to Oliver's math class, though items are still missing.

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Re: Olivermath .blend

Postby Crendgrim » 22 Sep 2010, 17:29

Thanks! :)


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