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Track ideas

PostPosted: 27 Jun 2011, 23:48
by bovineuniversity
Sorry.. I was going to make these myself, but I suck at blender. It's pretty simple so I thought I'd just throw it up here in case anyone wanted to take a shot at it.

Think of a big, wide, figure 8 - or even two of them laid head to toe. The idea would be to have the drivelines cross... which could lead to some interesting play.
I don't know if it's possible or not or if it would cause problems with the ai karts.

Another idea was a "playground" track, that was just a big open area with maybe ramps, etc. with lots of presents/bananas/zippers - sort of a "training ground" if you will.
I had this idea because my 6 year old daughter likes to play STK now, and some of the maps are rather challenging for her. She's getting the hang of it, but a playground would be a good intro for new players too where they could try out various things.

Re: Track ideas

PostPosted: 28 Jun 2011, 01:35
by Auria
The training ground track might be interesting indeed :) eventually we'd like to have a tutorial mode, it would be nice to have that indeed