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Advice/help requested for Expert challenge

PostPosted: 31 Oct 2020, 03:29
by Seawinder
Hope this is an appropriate place to post this. I've started playing STK 1.1 in the past couple of months and am working my way through the challenges. I've completed all the intermediate ones and am 2/3 through the experts. I'm stuck on the Cocoa Temple time trial -- beat the replay: no matter which route I follow, and even picking up/using all the nitros, I'm losing 8 to 10 seconds per lap to the replay, even when I use the same kart (Suzanne). There's simply no way I can find to make my kart fast enough to be competitive. Can anybody offer any help/advice on this? Thanks!

Re: Advice/help requested for Expert challenge

PostPosted: 31 Oct 2020, 13:58
by tempAnon093
It's certainly fine to post it here, and don't worry, other players including me have found it difficult too.
Someone made a thread about this last year, where some good advice was given. I hope it helps :)
https://forum.freegamedev.net/viewtopic ... 86&p=85441

Re: Advice/help requested for Expert challenge

PostPosted: 31 Oct 2020, 17:51
by Seawinder
Thanks tempA for the link -- very informative. Watching the embedded video in one post, I was struck by how long the player stays in a skid. This is a feature about which I was unaware. I've so far only used the skid in short bursts for fear of oversteering. Is there some trick to that?

Re: Advice/help requested for Expert challenge

PostPosted: 31 Oct 2020, 19:00
by Alayan
SuperTuxKart is not a sim racer. It's a kart racer with unrealistic physics.

The important thing here is that karts have perfect grip. How well they can turn depends on speed and kart type, but you can at most go at the limit and the kart won't steer more. You can't go beyond the limit and have the kart lose grip and crash.

Re: Advice/help requested for Expert challenge

PostPosted: 31 Oct 2020, 22:03
by Seawinder
Alayan {l Wrote}:SuperTuxKart is not a sim racer. It's a kart racer with unrealistic physics.

The important thing here is that karts have perfect grip. How well they can turn depends on speed and kart type, but you can at most go at the limit and the kart won't steer more. You can't go beyond the limit and have the kart lose grip and crash.


I think I used the wrong term -- by oversteer I meant to steer too tight a turn and go off the track to the inside. Is there some keystroke combination besides direction arrow plus v key that allows a skid/drift that follows a wider radius curve? I can't get it to work. Thanks!

Re: Advice/help requested for Expert challenge

PostPosted: 31 Oct 2020, 22:27
by QwertyChouskie
When in a skid, turning in the opposite direction makes the skid shallow.

Re: Advice/help requested for Expert challenge

PostPosted: 01 Nov 2020, 04:22
by tempAnon093
Seawinder {l Wrote}:Is there some keystroke combination besides direction arrow plus v key that allows a skid/drift that follows a wider radius curve? I can't get it to work. Thanks!


Once you start a drift (arrow + skid/drift), you can either keep holding the arrow key (smallest radius), let it go (medium) or let go and press the other direction key (widest). Of course, you still need to hold the skid key while doing these.
You can also accelerate and brake while drifting, which I didn't realize for a while.

PS: Last year I had some fun hacking the radius settings in the config file, making the minimum radius negative instead of positive (+0.2 -> -0.8, large radius is +0.8).
https://peertube.linuxrocks.online/vide ... 601a9cbdd9
That's modding the game, not normal gameplay ;)

Re: Advice/help requested for Expert challenge

PostPosted: 01 Nov 2020, 17:49
by Seawinder
Thanks everyone for the help. I now see better how to do the drifting, although I think it'll be a while before I beat the ghost at Cocoa Temple.