GFX settings and their meaning?
Posted: 27 Jul 2020, 21:29
Hello!
Is there a webpage where the different GFX settings, their meaning, and maybe even their limitations with regard to hardware requirements are explained?
I find it rather hard to tune them without really understanding their impact and the look in the game on the one hand site and which of them need especially high hardware power (CPU, GPU, or even both).
As I commented also on GitHub, I wonder whether in the future there could maybe be an "auto-adust" function that puts all GFX settings to their respective optimum while keeping a playable FPS. I have seen this e.g. in Riptide GP 2 and Riptide GP Renegade (works nice on Amazon's Fire TV).
By the way, what is the minimum FPS for an enjoyable game? Is 25 FPS enough?
I have observed that with the same GFX settings, some tracks are great and some others not really playable due to too low FPS. Would it make sense to add a track category that shows how complex/demanding a track is? (e.g. number of tris, or different Tris groups)
Is there a webpage where the different GFX settings, their meaning, and maybe even their limitations with regard to hardware requirements are explained?
I find it rather hard to tune them without really understanding their impact and the look in the game on the one hand site and which of them need especially high hardware power (CPU, GPU, or even both).
As I commented also on GitHub, I wonder whether in the future there could maybe be an "auto-adust" function that puts all GFX settings to their respective optimum while keeping a playable FPS. I have seen this e.g. in Riptide GP 2 and Riptide GP Renegade (works nice on Amazon's Fire TV).
By the way, what is the minimum FPS for an enjoyable game? Is 25 FPS enough?
I have observed that with the same GFX settings, some tracks are great and some others not really playable due to too low FPS. Would it make sense to add a track category that shows how complex/demanding a track is? (e.g. number of tris, or different Tris groups)