Local multiplayer: prolong/pause autostart countdown?

Local multiplayer: prolong/pause autostart countdown?

Postby forum » 28 May 2020, 06:52

Is it possible to prolong or pause the autostart countdown in local multiplayer mode? Especially the kids need some more time to select the right names, karts, and track. ;)
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby benau » 28 May 2020, 08:56

local multiplayer == network (lan games?)

you need to find server_config.xml in .config/supertuxkart/config-0.10, and change <voting-timeout value="30" /> to more
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby forum » 04 Jun 2020, 11:46

Thank you - this works nicely! :) And yes, I meant the local LAN mode (for playing with more than 2 players locally)

Please allow me asking the following question, as it is a little bit related to "Local multiplayer":
Why is the local LAN mode needed to play locally with more than 2 players? Is it difficult to have the (e.g. 4 players) split screen from the (local) LAN mode also for a non-LAN (4) multiplayer game? (i.e. all 4 players sitting in front of the same screen) Or in other words: Why is it necessary to use the local LAN mode and enable "splitscreen or handicap" to play with more than 2 players on one screen/device? Sorry, if this is too off-topic here. I could put that into a separate thread if this is of any help.
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby benau » 04 Jun 2020, 12:29

Use splitscreen multiplayer button in main menu?
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby forum » 04 Jun 2020, 14:57

Maybe I am misunderstanding something. Let me try to explain this better:

When I click on "Local Multiplayer" in the main menu, only 2 players can select karts (even when 4 controllers are connected) on the screen.
Only when I click on "Online" in the main menu and then on "Local networking", more than 2 players can select karts.

Sorry, if I am really overseeing or doing something wrong here. :blush:
Last edited by forum on 04 Jun 2020, 15:04, edited 1 time in total.
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby benau » 04 Jun 2020, 15:04

If you press select for all 4 players first you should see 4 karts for choosing?
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby forum » 07 Jun 2020, 14:47

No, this only works for 2 players on local multiplayer game. Only on local LAN it is possible to select more than 2 players.

So I wondered if it could also be possible in a future version to play with more than 2 players without going via local LAN, i.e. instead directly via local multiplayer game.

If this should work already now (I am using git 11 May an Android/Fire TV), then maybe I do something wrong?
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby benau » 07 Jun 2020, 15:02

Do you use identicial gamepads? (So you have a x2 name in gamepads setting)
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby forum » 07 Jun 2020, 19:38

Yes, I have (A) x2 "unu controller" and (B) x2 "USB gamepad", i.e. the settings for the buttons can only be different for (A) and (B). But during gameplay, all 4 controllers work fine for 4 different players - with only 2 players/controllers in local multiplayer splitscreen mode and with 4 players/controllers in local LAN mode. I have not tested WAN mode but assume that it works as well.

Your hint is interesting. It might be that because locally, 2 and 2 controllers are not (entirely) differentiated, only 2 players can press A etc. on that multiplayer splitscreen. Is there anything that can be done about it? (besides buying yet another 2 different controllers ;))
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby benau » 11 Jun 2020, 01:53

you need to wait before i have time to fix this...
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Re: Local multiplayer: prolong/pause autostart countdown?

Postby forum » 11 Jun 2020, 06:46

Oh, no worries! I know that you and others are doing this in your free time and never mean to push anything. ;)

Is it maybe possible to read the controllers' device IDs and thus distinguish them, even if they are of the same make and same model?

If you need logs from me, e.g. when plugging the controllers in and out, please let me know.


Finally, I would like to use the opportunity to say a big THANK YOU to you and all the other developers and contributors, who make STK a really great game not just for kids. :) And yes, they also love it like I do. :D
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