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New features suggestions

PostPosted: 20 Apr 2011, 21:06
by lelkoun
Guys, I have few suggestions to improve the game. :)

- Make every car unique! Every car should have it's unique specifications (weight, speed, manoeuvrability), like cars in the game called "Re-Volt" (12 years old game similar to STK): http://www.youtube.com/watch?v=uUQM6Eir7PI

- New cars and tracks should be unlocked after the player successfully completes a challenge
- Add more weapons (check out the video link above for more inspiration)
- Add built-in track editor (not everyone is able to use Blender) and let users to create their own maps!

Re: New features suggestions

PostPosted: 20 Apr 2011, 21:55
by Crendgrim
lelkoun {l Wrote}:- New cars and tracks should be unlocked after the player successfully completes a challenge

It works already this way :|
lelkoun {l Wrote}:- Add more weapons (check out the video link above for more inspiration)

See also here: viewtopic.php?f=17&t=1357
lelkoun {l Wrote}:- Add built-in track editor (not everyone is able to use Blender) and let users to create their own maps!

Do you know how complicated this is? ;)
There used to be a track editor called STKed, but I fear it's nearly dead :(


Crend

Re: New features suggestions

PostPosted: 20 Apr 2011, 21:57
by KroArtem
Hello, I'm not an stk developer, but I'd like to discuss your suggestions.
Make every car unique! Every car should have it's unique specifications (weight, speed, manoeuvrability

This is planned for 0.8 release (or may be later), when physics will be improved.
I was thinking about another way to make karts unique. What do you think would it be cool whether all karts have their unique bonuses, for example Mozilla can attack with fire, Pidgin attack with his beak, Gnu cast a spell 'rm -rf' and so on. If a kart doesn't have unique attack, then he has a standard one.
New cars and tracks should be unlocked after the player successfully completes a challenge

Afaik Auria told something about career mode, so this can be introduced in future.
Add more weapons

There is an active topic in stk's subforum about new weapons.
Add built-in track editor

Even if this will happen, I'm sure it won't happen soon.

Sorry for my grammar and don't forget I'm not a developer and I can't promise anything :)

Re: New features suggestions

PostPosted: 20 Apr 2011, 22:11
by lelkoun
Crendgrim {l Wrote}:It works already this way :|


Well, but only for kart "GNU", the other karts are avaiable ;)
Crendgrim {l Wrote}:See also here: viewtopic.php?f=17&t=1357


Thanks, I will check it out.

KroArtem {l Wrote}:This is planned for 0.8 release (or may be later), when physics will be improved.
I was thinking about another way to make karts unique. What do you think would it be cool whether all karts have their unique bonuses, for example Mozilla can attack with fire, Pidgin attack with his beak, Gnu cast a spell 'rm -rf' and so on. If a kart doesn't have unique attack, then he has a standard one.


I think that adding "special attacks" is not a good idea. There are gifts for this purpose already. :)

But if there would be karts with different speed, weight etc., it could make the game more interesting ;)

Re: New features suggestions

PostPosted: 20 Apr 2011, 22:31
by Kinsu
lelkoun {l Wrote}:Well, but only for kart "GNU", the other karts are avaiable ;)

Actually, we wanted to lock Beagle and Emule but I did not have the time to add challenges before the release :oops: . It will be done for the next one, and maybe with some additional karts too :)

lelkoun {l Wrote}:I think that adding "special attacks" is not a good idea. There are gifts for this purpose already. :)

This would be very cool, indeed. But this is a lot of work, and I think if it's done, it will not be very soon. Though, we have brainstormed about new weapons and items, and the next release will surely include a new one ;)

hiker {l Wrote}:But if there would be karts with different speed, weight etc., it could make the game more interesting ;)

Physics improvements are one of the next point on the milestone (and will be the main improvement from 0.7 to 0.8 I think), and they will include unique character properties if I'm right.

Re: New features suggestions

PostPosted: 20 Apr 2011, 23:25
by lelkoun
Oh, by the way - I think that the period of resetting a car is too long - it should be shorter.

Re: New features suggestions

PostPosted: 21 Apr 2011, 09:13
by Crendgrim
KroArtem {l Wrote}:I was thinking about another way to make karts unique. What do you think would it be cool whether all karts have their unique bonuses, for example Mozilla can attack with fire, Pidgin attack with his beak, Gnu cast a spell 'rm -rf' and so on. If a kart doesn't have unique attack, then he has a standard one.

That sounds complicated. Not because of the implementation, but all those attacks have to be balanced against all other karts. However, I like the 'rm -rf' :D


Crend

Re: New features suggestions

PostPosted: 21 Apr 2011, 11:04
by lelkoun
I also miss switching from the fulscreen mode to windowed using keys ALT + RETURN. It is implemented in Vendetta Online, Megaglest etc. and it is really useful.

Re: New features suggestions

PostPosted: 21 Apr 2011, 15:48
by Auria
lelkoun {l Wrote}:I also miss switching from the fulscreen mode to windowed using keys ALT + RETURN. It is implemented in Vendetta Online, Megaglest etc. and it is really useful.


Unfortunately, as far as I know irrlicht does not allow for "hot switches" from windowed to fullscreen

Re: New features suggestions

PostPosted: 21 Apr 2011, 21:53
by STKRudy85
Type-of-driving.png

Re: New features suggestions

PostPosted: 22 Apr 2011, 21:22
by lelkoun
Auria {l Wrote}:Unfortunately, as far as I know irrlicht does not allow for "hot switches" from windowed to fullscreen


What about a function that would save the game, restart STK and after that load the saved game?

BTW, it would also be great if maps could be played in mirrored version (everything on one side will be on the other side) and also in the opposite direction like in Re-Volt (+ combinations of those two modes). It is really cool. :cool:

Re: New features suggestions

PostPosted: 22 Apr 2011, 22:03
by Auria
Savegames would be a major feature, I don't think we're prepared for that now :)

And regarding mirrored play, agreed, this is the kind of thing we would like to do (as well as reverse play)

Re: New features suggestions

PostPosted: 23 Apr 2011, 12:01
by Funto
Mirrored play could be simply done by flipping horizontally the image in post-processing and inverting the controls, I'm planning on trying to do this when I get some time :)

Re: New features suggestions

PostPosted: 23 Apr 2011, 15:50
by Crendgrim
Funto: But then you'd have to steer in the "wrong" direction. The track must be mirrored before the keys get in action or you also have to swap the keys.


Crend

Re: New features suggestions

PostPosted: 23 Apr 2011, 15:57
by Funto
Yup, that was implied, of course we also have to swap the keys, but that should be no big deal I think ^^

Re: New features suggestions

PostPosted: 23 Apr 2011, 16:10
by Edward_Lii
Hello Funto,

Funto {l Wrote}:Yup, that was implied, of course we also have to swap the keys, but that should be no big deal I think ^^

But if you swap the image and then the keys, wouldn't the HUD be mirrored as well.
The text would be very difficult to read, or is the HUD drawn over the mirrored image?

Re: New features suggestions

PostPosted: 23 Apr 2011, 16:37
by Auria
No, if we have mirror mode we won't actually be mirroring the display, we would rather mirror the track model only

Re: New features suggestions

PostPosted: 23 Apr 2011, 17:10
by MCMic
Funto {l Wrote}:Mirrored play could be simply done by flipping horizontally the image in post-processing and inverting the controls, I'm planning on trying to do this when I get some time :)

But then the kart images would me mirrored too…

You should implement the mirroring at the loading of the track, mirroring every coordinates that you read.

Re: New features suggestions

PostPosted: 23 Apr 2011, 19:05
by Funto
When I was playing with my shaders, those were only applied to the display, without the HUD.
But that's right, if we were doing mirror mode this way, we would have the karts mirrored as well...
I just found that it was simpler this way ^^

Re: New features suggestions

PostPosted: 24 Apr 2011, 05:46
by appdirect
A car battle mode.

Re: New features suggestions

PostPosted: 24 Apr 2011, 08:30
by Crendgrim
appdirect:
What do you mean by "car battle mode"?
If you speak about two human karts battling each other - that's already implemented ("Multiplayer race"). However, I don't know how many maps there are already ported :|


Crend

Re: New features suggestions

PostPosted: 24 Apr 2011, 09:04
by appdirect
I'm talking about two or more karts battling each other with items in special maps, there would be customizable health points and the ones that lose all their health lose the match, there can be AI players as well.

Re: New features suggestions

PostPosted: 24 Apr 2011, 17:00
by Auria
appdirect {l Wrote}:I'm talking about two or more karts battling each other with items in special maps, there would be customizable health points and the ones that lose all their health lose the match, there can be AI players as well.


"3 Strikes Battle" is pretty much this, with the exception we have no AI for this

Re: New features suggestions

PostPosted: 01 May 2011, 22:07
by STKRudy85
Big head just grow bone named head

Image

Image

Re: New features suggestions

PostPosted: 01 May 2011, 23:04
by Kinsu
I like the bighead ! Maybe it could be used to show a character is in monkey mode ? :p