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irrlicht scenenode interface

PostPosted: 05 Apr 2011, 11:09
by herbs
I am trying fix crashes of STK on my offline Puppylinux boxes
with nvidia-173-gl-2.1. (FBO framebufferobject not found)
or with nvidia-185 ( other crashes )
When i get it stable i would like to make an plugable interface
for my favourite Irrlicht scene nodes. ( triangulated Heightmap ...)

I also may improve my irrlicht-Sceneeditor for STK

Re: irrlicht scenenode interface

PostPosted: 05 Apr 2011, 15:45
by Auria
Hi,

good luck then! (if there was actually a question in there that I missed please tell me ^^)