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Racetrack track

Posted:
25 Mar 2011, 13:01
by 3dwarehouse
Do you need someone to update it to the .7 or are you planning to remake it?
Re: Racetrack track

Posted:
25 Mar 2011, 14:23
by Auria
Hi,
someone had started work on a remix of the race track, but we haven't heard of him in a long time.
The main problem with the race was how easy it was to take shortcuts (or even take shortcuts accidentally, for instance you're blown by an explosion and fall on the wrong lane)
Re: Racetrack track

Posted:
25 Mar 2011, 16:20
by Arthur
Well, explosions no longer push you in random directions as with 0.6.
But I don't think the Race track was too good, so in order to justify it being in the main package it would probably need to be partially redone. Just IMHO of course.
A port to 0.7.1 would be nice anyway, so it could be integrated as an addon.

Re: Racetrack track

Posted:
25 Mar 2011, 17:30
by 3dwarehouse
How bout a oval shaped course, like the pro racetracks. The pit stop would have boxes. I could build it in Blender. Best part it would be great time trial course.
What do you think?
Re: Racetrack track

Posted:
25 Mar 2011, 17:30
by 3dwarehouse
Maybe you could post the racetrack course so I could port it.
Re: Racetrack track

Posted:
25 Mar 2011, 22:17
by Arthur
Re: Racetrack track

Posted:
26 Mar 2011, 13:51
by 3dwarehouse
Neither my recompiled edition or any of the tracks download from the repository.
Any I even download ones that said .7.
The kart work.
Re: Racetrack track

Posted:
26 Mar 2011, 20:18
by Arthur
Sorry, I am not sure what you mean. Could you please elaborate a bit?
Re: Racetrack track

Posted:
27 Mar 2011, 13:06
by 3dwarehouse
http://stkaddons.tuxfamily.org/ALL the tracks I download from the repository that say 0.7 as the version that they work with don't show up in supertuxkart. but all added karts work.
Im running mac and I know how to add the tracks contents/resourses/data etc...
Could you tell me why the the karts show now tracks?
Re: Racetrack track

Posted:
27 Mar 2011, 15:36
by Auria
3dwarehouse {l Wrote}:http://stkaddons.tuxfamily.org/ALL the tracks I download from the repository that say 0.7 as the version that they work with don't show up in supertuxkart. but all added karts work.
Im running mac and I know how to add the tracks contents/resourses/data etc...
Could you tell me why the the karts show now tracks?
Indeed in the current state, the add-on website is mostly filled with outdated files

We are hoping that soon we are able to improve the add-ons website (thanks to Stephen, though if other people which to help jump in the boat!), that hopefully would give the add-ons new life
Re: Racetrack track

Posted:
28 Mar 2011, 00:17
by hiker
Auria {l Wrote}:Could you tell me why the the karts show now tracks?
Indeed in the current state, the add-on website is mostly filled with outdated files

We are hoping that soon we are able to improve the add-ons website (thanks to Stephen, though if other people which to help jump in the boat!), that hopefully would give the add-ons new life
More importantly we will also add an 'addon manager' integrated into stk (hopefully in 0.7.2). This would at least make sure that you can see only valid downloads.
Cheers,
Joerg
Re: Racetrack track

Posted:
28 Mar 2011, 00:45
by hiker
3dwarehouse {l Wrote}:How bout a oval shaped course, like the pro racetracks. The pit stop would have boxes. I could build it in Blender. Best part it would be great time trial course.
Just my 2 cents: if you are think of a simple oval shape course, without much else - I think that would be a rather boring track. I like the idea of a stadium track, but the design itself just has this problems: either it's boring (some kind of big oval shape), or you need big walls/fences/... to avoid unwanted shortcuts (well, the walls could of course be invisible, and just an extension of a 'natural' wall, e.g. a row of fences or so).
Cheers,
Joerg
Re: Racetrack track

Posted:
28 Mar 2011, 03:15
by 3dwarehouse
Maybe someone could post some design ideas for a racetrack course.
Do you plan on having a new stk icon(the application icon) anytime soon?
Also should I wait for blender 2.5.7 gm to design the racetrack?
Re: Racetrack track

Posted:
28 Mar 2011, 04:41
by hiker
3dwarehouse {l Wrote}:Do you plan on having a new stk icon(the application icon) anytime soon?
Not really, unless someone makes a nice one for us

Also should I wait for blender 2.5.7 gm to design the racetrack?
Not really. Atm all our scripts will only work with the pre 2.5 blender versions (though Auria and Asciimonster have already started on porting them to 2.5*). No eta, but I'd guess that we will do the 0.7.1 release before the scripts will be ported. Auria is also working on a script to port a track to 2.5*, so even if 2.5* should be ready earlier, it won't be much work to change it then.
Cheers,
Joerg
Re: Racetrack track

Posted:
28 Mar 2011, 09:15
by Kinsu
If I remember well, the racetrack was supposed to be a speed track. So why not setting some speed boosters on the track to really make it a speed track ? Even on a big oval, or maybe with one or two turns, it would be hard to drive (I am thinking to the end of the 0.7 Scotland map, where we can find 2 speed boosters and it is pretty hard to avoid the grass).
I think it would be challenging !
Re: Racetrack track

Posted:
28 Mar 2011, 13:48
by 3dwarehouse

what do you think?
Re: Racetrack track

Posted:
28 Mar 2011, 16:31
by Auria
Well, personnally I don't see anything wrong with the current icon?
Re: Racetrack track

Posted:
28 Mar 2011, 16:48
by Kinsu
The current icon is cool I think, just needs maybe a more understandable miniature (only Tux's head or something like that...).
Your icon would do a great one for an Iphone or Android, 3dwarehouse. But without Tux I think there's something missing...
Re: Racetrack track

Posted:
29 Mar 2011, 08:49
by Crendgrim
I don't think so, Kinsu. I can easily read a kart with some little penguin sitting in it. Who else should that be than Tux? Especially, because the game's name is "superTUXkart" ...
Re: Racetrack track

Posted:
29 Mar 2011, 13:34
by 3dwarehouse
in defense of my icon, it stands out more on my dock and it looks more professional. I've always thought that the penguin was kind of boring.

Re: Racetrack track

Posted:
29 Mar 2011, 14:12
by Kinsu
Crendgrim :
Crendgrim {l Wrote}:I can easily read a kart with some little penguin sitting in it. Who else should that be than Tux? Especially, because the game's name is "superTUXkart"
Well, you should have better eyes than mine. This image still has chances not to be readable for a lot of people :

And, this is just a detail, but to me an icon should be understandable by itself. No need text !
3dwarehouse :
I do agree that it looks professional

But it could be a little funnier, no ?
Re: Racetrack track

Posted:
30 Mar 2011, 01:35
by STKRudy85
3dwarehouse {l Wrote}:in defense of my icon, it stands out more on my dock and it looks more professional. I've always thought that the penguin was kind of boring.
Totally agree I use it since a long time ago
Re: Racetrack track

Posted:
30 Mar 2011, 17:39
by Kinsu
Back to the racetrack, what I meant is that (see draft) :
in green you have some kind of ideal way
in red the way to get all the boosters (dangerous, but rewarding way ...)
Maybe opposite boosters that would slow down karts could be added, if this is possible.
Better, if some boosters are placed randomly on the track it could avoid getting bored knowing every detail of the map.
With those boosters, bananas and weapons, this track could become a challenge because it would be a mess. Maybe not every player like this kind of gameplay, but I think diversity is a quality in a game such as STK.
Re: Racetrack track

Posted:
30 Mar 2011, 20:54
by 3dwarehouse
Thanks for the design idea!
Re: Racetrack track

Posted:
30 Mar 2011, 22:25
by Kinsu
My pleasure

Please keep in mind this is just a draft to illustrate the idea, I haven't thought a lot on it.
Oh and I realize this is not very clear : when I talked about boosters being placed randomly, I meant that their location changes every race.