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Possible overall UI changes in 2.0

PostPosted: 12 Jan 2020, 22:13
by DoggoOfSpeed
Since there is quite a lot of talk about 2.0 going on, maybe it would be a good time to think of a possible make over of certain UI elements... I am not saying nuking everything, but certain things look quite dated. The main icon, the face of the whole project, while not bad, definitely lacks character Qwerty's mockup makes it pop without losing the recognisable elements of the original. https://m.imgur.com/es74QSG. The other thing I think could be quite improved are the icons of power-ups. Since Stk is quite a fast game where things change every second having icons that are easy to see and identify is paramount. While adding outlines would definitely help, replacing the icons with something brand new would give not only make them easier on the eyes, it would also give character. I am really interested what other people think of this possibility.

Re: Possible overall UI changes in 2.0

PostPosted: 14 Jan 2020, 11:12
by charlie
I agree.

Re: Possible overall UI changes in 2.0

PostPosted: 14 Jan 2020, 11:55
by Alayan
I don't like the main icon, it gives an "old, outdated" vibe. I'd definitely change it for 2.0.

As for powerup icons, well if an artist thinks he can do better ones, it could be considered certainly. I don't think that's the most critical area of the UI to improve, however.

Re: Possible overall UI changes in 2.0

PostPosted: 14 Jan 2020, 15:09
by DoggoOfSpeed
Alayan {l Wrote}:I don't like the main icon, it gives an "old, outdated" vibe. I'd definitely change it for 2.0.

As for powerup icons, well if an artist thinks he can do better ones, it could be considered certainly. I don't think that's the most critical area of the UI to improve, however.

Yeah. For power-ups I was inspired by Qwerty (again)
Qdvotlt.png
Qdvotlt.png (32.16 KiB) Viewed 1496 times
and while his style is definitely too blocky, it still looks way better than those old prerendered ones.

Re: Possible overall UI changes in 2.0

PostPosted: 14 Jan 2020, 21:42
by Ludsky
I agree for the main icon but for the powerup icons : I like the current icons. I don't see the point of replacing them.

Re: Overall UI changes in 2.0

PostPosted: 16 Jan 2020, 04:01
by QwertyChouskie
Not sure if you all seen my mostly-finished whole-STK theme:
Image
Image IMO this definitely refreshes the overall feel of STK, but also keeps proponents of the old style happy by just allowing them to select one of the old skins. The icon concept linked in the first post was an attempt to recreate the STK icon in this style.

Re: Overall UI changes in 2.0

PostPosted: 16 Jan 2020, 12:35
by DoggoOfSpeed
QwertyChouskie {l Wrote}:Not sure if you all seen my mostly-finished whole-STK theme:
Image
Image IMO this definitely refreshes the overall feel of STK, but also keeps proponents of the old style happy by just allowing them to select one of the old skins. The icon concept linked in the first post was an attempt to recreate the STK icon in this style.

Yeah :) that's what inspired me. Altough the new theme should have all the colours too... Mostly the coal one, since it is basically just dark mode. :shock:

Re: Possible overall UI changes in 2.0

PostPosted: 16 Jan 2020, 13:14
by Nickerson Romero
wow is nice

Re: Possible overall UI changes in 2.0

PostPosted: 16 Jan 2020, 22:40
by eltomito
I really like it. The blurred background image gives off this late-August atmosphere that I love and the icons are nice.

It's just that the angular shapes really evoke the stone age to me which I kinda like, too, but on the other hand it makes it seem like the whole game is something stone-age themed, which it isn't. Or... Is that the plan for 2.0? Tux In the Stone Age? Opensourcesaurus Tux?