Modzog {l Wrote}:First of all thanks for the great game.
I got 2 kids (boys) 3 and 6 and they love this game.
Now you are putting a lot of pressure on my nearly-three-year old, who isn't really up to it yet
However I have few things that I would like get out of me :-D
Difficulty of challenges makes additional stuff unreachable for my kids so I was forced to play the game for them to unlock stuff.
Yes, I can see that. Long term we hope to have challenges in different levels, but this is (due to limited developers) still far away, since we are all working on more urgent/important stuff
I unlocked everything in version 0.6 and after I upgraded the game to 0.7 everything was lost.
And this will unfortunately be the case till we are getting closer to 1.0. ATM tracks, physics, and challenges are still being tuned, so we usually lock everything again with each release (though that depends a bit ... often it's because some file format changes). The dependencies between the challenges can be complicated, so if we would just accept what else was done before, things could be unlocked in the wrong order (e.g. a GP using a track is unlocked before the GP, resulting in problems running that GP). So we usually play it safe.
But: you can always cheat and manually edit the challenges.xml file, and just set all challenges to solved.
...
The only thing which purpose I don't understand and drives me mad is penalty time. Especially in tours.
What is pole position good for when each time I start a race I get penalty time and I loose pole position in few milliseconds?
Being penalized for nothing is only stain on this jewel :-)
Well, then you are starting too early - press 'accel' after the 'go' is on the screen, not (like in Mario Kart) while 'set' or so is shown. I generally like the feeling of the current quick start more than what Mario Kart has - gives more of a 'race' feeling imho.
Cheers,
Joerg