grego1422 {l Wrote}:Hello everybody, I want to know if is there an .xml I can modify to have speedometer, rank and action messages back.
By the way, if my opinion matters, I don't like what you did to the race-in UI. Ranking is an essential informative tool, and I used to look at it all the time, specially when I was playing tournaments or against my friends.
Speedometer is not that important, but it becomes important when you get stuck or when you are using nitro to know how to spend it and keeping the speed constant. I dont understand why you did remove them, they made the game look really complete and I'm really dissapointed at how it looks now.
Arthur (STK Blog) {l Wrote}:IMO, the current GUI is distracting. Constant funny messages that you probably won't have time to read, "woobly" rank display on the left (which really doesn't work too well - it doesn't focus on you, and if you fall below say 8th or 9th place you won't even see yourself there - especially bad in multiplayer), and a speedometer that's of no real use are for me the definition of bloat. Top that with a map that's too small to be of any good use, and you get the current race GUI.
Arthur (STK Blog) {l Wrote}:The rank display is substituted for a much more usable map in minimal race GUI, where icons are large enough to show where other players are, and not just which position they are on. And you have your own rank as text anyway. Really, it's so much better as there's not as much duplication of info, and the map is actually useful now.
Arthur (STK Blog) {l Wrote}:Speedometer is of no real use, I said. A bold statement. I also thought no speedometer would be a hindrance. But really, if you are at normal top speed, and want to use nitro effectively, you just use it in small bursts as before. No use for the visual confirmation that your speed is increasing. And if you are under normal top speed, you should notice anyway and use some nitro to obtain higher speed. STK is not a rally game where you must measure the speed and lower the speed for a sharp corner. With the current physics, you aim to get highest speed possible all the time, so you don't need to know how many tux feet per second you are making.
Arthur (STK Blog) {l Wrote}:There's a chance minimal race GUI will be optional in 0.7.1, so hopefully more people will "see the light" after trying it (for more than half a track; it takes some time getting used to but afterwards you'll never look back).
Kinsu {l Wrote}:Arthur, I wouldlike to react about your blog comment (sorry about the length of the message):
Messages
As you say, they are fun. You also say STK is not a rally game, I'd add nor a F1 game. This is a fun kart game and they do add something to the STK racing experience :
thanks to them, you know when someone has been hit by someone else, which informs about the race, and contributes to maintain all race long the funny atmosphere. I wish sometimes that bubble-gums were "messaged" as well so I can know when the ones I've let on the tracks are efficients... Besides, even if one doesn't have the time to read them, I don't think they are so distracting since they stay discrete.
From what I've seen of the minGUI's minimap rank display, it does not seem handy at all. You have to concentrate to know who is better ranked than who, and with more than 5 players near each other it is such a mess I don't even want to look at it.
Speedometer
Sincerely, who wants to play a race game without a speedometer ?
Arthur (STK Blog) {l Wrote}:There's a chance minimal race GUI will be optional in 0.7.1, so hopefully more people will "see the light" after trying it (for more than half a track; it takes some time getting used to but afterwards you'll never look back).
All of this to argue the fact I don't think minGUI must be the default GUI. As an optional GUI, I don't see any problem
(put aside the facts that the dev team could use their time to do something more useful).
hiker {l Wrote}:"incomprehensible long text on bottom of screen" --> someone was hit by something
hiker {l Wrote}:and (perhaps) an animation of the kart/driver to show when you affected someone (a sfx "Yippie" with a character animation would be great) - but the latter is too much work obviously (to get individual voices for each kart).
hiker {l Wrote}:If there are 5 players next to you and you have time to look at their rank, then the game is definitely too boring.
hiker {l Wrote}:Sincerely, who wants to play a kart race game with a speedometer ?Kinsu {l Wrote}:Sincerely, who wants to play a race game without a speedometer ?
hiker {l Wrote}:Well, I totally disagree with that.Kinsu {l Wrote}:(put aside the facts that the dev team could use their time to do something more useful).
hiker {l Wrote}:Million of people playing Mario Kart (64 and Wii) haven't complained about this, nor have I seen this mentioned negatively in any review.Mario Kart on DS and Mod Nations doesn't appear to have one either. It wasn't missed in Diddy Kong, Crash Team Racing, NASCAR Kart Racing - I could probably find more if I had time. So I would ask: "Sincerely, who wants to play a kart race game with a speedometer"?
Kinsu {l Wrote}:Messageshiker {l Wrote}:"incomprehensible long text on bottom of screen" --> someone was hit by something
That's exactely what I mean ! I think it's cool to be reminded the "combat" sides of races even when it does not concern you directely. If minGUI there is, this feature should be I think (why not by the minimap, as you say).
Kinsu {l Wrote}:hiker {l Wrote}:and (perhaps) an animation of the kart/driver to show when you affected someone (a sfx "Yippie" with a character animation would be great) - but the latter is too much work obviously (to get individual voices for each kart).
For voices, maybe it could be possible to obtain them just recording ourselves taunts, and a little Audacity modifications... It would be a lot of work, but I would enjoy doing it !
Minimaphiker {l Wrote}:If there are 5 players next to you and you have time to look at their rank, then the game is definitely too boring.
Those 5 players could be far away from you... But as you say, the minimap has to be tested before any definitive judgement is done
Speedometerhiker {l Wrote}:Sincerely, who wants to play a kart race game with a speedometer ?Kinsu {l Wrote}:Sincerely, who wants to play a race game without a speedometer ?
This was more a joke than to be taken seriously, sorry if it was not obvious . If speedometer left the GUI, I would miss him, and gameplay would be impoverished to me.
hiker {l Wrote}:Well, I totally disagree with that.Kinsu {l Wrote}:(put aside the facts that the dev team could use their time to do something more useful).
I was thinking to network/online races, for instance, but this is currently just a review from a player point of view, without any knowledge of the technical part. As this whole message in fact, and maybe I would have another opinion if I knew better STK's behind the scene (I am just beginning ).
EDIT : Well, I don't want this conversation to be counter-productive, so let's sum up all of this : I am not definitely against the min GUI. I just think it would be a pity to lose some cool features that the current one provides. Maybe the min GUI will offer some alternatives...
sj04736 {l Wrote}:I'm not a fan of the consistency of the 4-player ui. I would go with:
rank in top left for frames on the left,
lap in bottom left for frames on the left
rank in top right for frames on right,
lap in bottom right for frames on right.
Time in top, center.
Minimap @ approx 80% size.
sj04736 {l Wrote}:rank in top left for frames on the left,
lap in bottom left for frames on the left
rank in top right for frames on right,
lap in bottom right for frames on right.
Time in top, center.
Minimap @ approx 80% size.
If horizontally... Hmmm.... rank top left, laps bottom left, time top right, minimap either bottom or middle right.
sj04736 {l Wrote}:For two player, is it split down the middle vertically [][] or
horizontally?
[ ]
[ ]
sj04736 {l Wrote}:If horizontally... Hmmm.... rank top left, laps bottom left, time top right, minimap either bottom or middle right. It would seem unfair to obscure the bottom screen unfairly. But in the middle, I don't think it would look visually balanced.
Kinsu {l Wrote}:I agree 100% ! Maybe a little font scaling (which depends on the chosen resolution) would enable a space gain. Not sure it would be useful, though :
I don't think many players run STK in 800x600.
If horizontally I think the solo GUI placements could be kept for the rank and laps. Maybe the minimap on the middle left, as the eye naturally goes from the top left corner to the bottom right, perhaps it wouldn't be too unbalanced... tests are required
hiker {l Wrote}:I put minimap middle left, timer at top left
hiker {l Wrote}:the fonts just look pretty bad when scaled
hiker {l Wrote}:*grin* I do ... at least on my development laptopKinsu {l Wrote}:I don't think many players run STK in 800x600.
hiker {l Wrote}:We hope to have a RC soonish (a few days we hope), so you can have a look yourself - and perhaps provide more feedback!
Kinsu {l Wrote}:Great !
Just a detail (sorry about always being perfectionist )
hiker {l Wrote}:I put minimap middle left, timer at top left
So the bottom player will have to take a look to the top screen, maybe it could be placed on the middle right or middle center instead to avoid this .
hiker {l Wrote}:the fonts just look pretty bad when scaled
Ah yes, I saw fonts are stored in png, so the down-scale must create some alias effect... Is the font originally in pixel format or is it a required for display in Irrlicht ?
hiker {l Wrote}:*grin* I do ... at least on my development laptopKinsu {l Wrote}:I don't think many players run STK in 800x600.
Haha, I didn't include developers in players since they are the ones able to fix those problems
hiker {l Wrote}:We hope to have a RC soonish (a few days we hope), so you can have a look yourself - and perhaps provide more feedback!
Cool, I will ! I will also try to finish Emule before the release, I think I'll have to spend some time dealing with Blender animations features !
Kinsu {l Wrote}:So the bottom player will have to take a look to the top screen, maybe it could be placed on the middle right or middle center instead to avoid thishiker {l Wrote}:I put minimap middle left, timer at top left
hiker {l Wrote}:Irrlicht (atm) only supports bitmapped fonts.
hiker {l Wrote}: I do this mostly since my laptop is a bit old and I am using debug builds, which run slower anyway
hiker {l Wrote}:I don't think you will have much chance to get this in 0.7.1 - a kart needs some testing to make sure the physics aren't that bad, and you will probably need a few iterations of minor bug fixes as well.
Kinsu {l Wrote}:hiker {l Wrote}:I don't think you will have much chance to get this in 0.7.1 - a kart needs some testing to make sure the physics aren't that bad, and you will probably need a few iterations of minor bug fixes as well.
Oh, I didn't know I'd have to configure physics... I definitely have to take a look to the kart exporter.
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