Sound effect suggestions

Sound effect suggestions

Postby SketchMan3 » 02 Jul 2019, 21:14

I believe the game experience would be very much enhanced if there was something like a sound-barrier breaking *"CRACKABOOM* explosion sound upon cashing in on a drift boost. There could even be a louder one with crackling sounds for the long drift boost. There's gotta be a satisfying aural pay-off after hearing *screeeeeeeeeeeeeeech* for 10 seconds, ya know? Same with a draft boost... maybe a nice *woooooosh* to give the impression of flying ahead of the competition?

And menu selection sounds could also be more satisfying. So many times I press the button to continue after a good story-mode race, and then I press it a few more times as I'm not sure the button press was even registered. There's no visual flash of the button to show that I activated it, no satisfying zap-ping-chimey sound. It's honestly a bit emotionally draining, or at least, it's not energy boosting. Little things like that can make a big difference towards user experience. Make me feel excited to have made a decision :D

I've been playing this game since... wow, 2012 maybe? It's a family favorite and It's awesome to see how far it's come (Especially with controller support! All setup with no issues with version 1.0 <3). I still miss the Brad Sucks song ("Out of It") that was taken out of that snowy mountain track...
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Re: Sound effect suggestions

Postby QwertyChouskie » 02 Jul 2019, 21:30

I agree that having sounds for GUI actions would be a great improvement if done well. The challenge is finding high-quality open-licensed sounds that fit well. If you can find some good, well-fitting sounds on https://opengameart.org/ or https://freesound.org/ I can make a branch that plays those sounds at the appropriate time to test them out. (It may take me some days once I get the sounds however as most of my development focus is currently on https://github.com/STK-helper/stk-code/ ... nd-padding)
Not an official dev, but a huge fan of STK!
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