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Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 26 Jan 2010, 17:41
by Auria
Pixel {l Wrote}:Hello, Auria. :)

Oops, I forgot to mention the platform. I'm running Windows.


Ok, this would be Hiker; he seems very busy atm, though, so not sure when he will read this.
Maybe some helpful Windows user here could upload it for you

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 26 Jan 2010, 17:59
by Arthur
I suppose you would need at least one track as well.

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 26 Jan 2010, 19:08
by Pixel
You're right Arthur. I plan on using SVN to get the changes to track data from my current copy.

I can't compile with MSVC because the compiler is way too big to download.

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 27 Jan 2010, 23:05
by Arthur
This archive contains all files except for the 'data' folder itself. I hope you will be able to use it.

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 30 Jan 2010, 22:33
by Pixel
Thank you Arthur :) .

Ok, I thought I'd download the newest data directory from SVN to get any newly converted tracks. With development in so much flux,
I should have known better. Other changes in the data directory AS A WHOLE since the alpha release have made it incompatible . I should
have just updated the tracks directory to the newest and everything else in data to match the alpha.

Which SVN revision matches that of the alpha release?

Is the "Race" track being worked on? If not, I'd like to try. I don't know if I can figure out the new track development, but I'll give it a shot.

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 31 Jan 2010, 00:11
by Arthur
Pixel {l Wrote}:Thank you Arthur :) .
Which SVN revision matches that of the alpha release?

Is the "Race" track being worked on? If not, I'd like to try. I don't know if I can figure out the new track development, but I'll give it a shot.

No problem. :) Unfortunately I don't remember the revision, but regarding the "Racetrack" no one seems to be working on it. Please add yourself to the list here if you start working on it: http://supertuxkart.sourceforge.net/Converted_tracks

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 31 Jan 2010, 00:55
by Pixel
A search of the SVN logs indicate 4447 might be worth a try (note: I did NOT see an indication that it
matches the alpha release, but I'm hoping it's close enough.) I'll see if it works.

I don't want to formally commit to the racetrack just yet. If no one else has stepped forward, and I'm reasonably
sure I can convert it, I'll include myself on the list, or request inclusion.

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 31 Jan 2010, 02:24
by Funto
The source code package should be uploaded soon (Hiker?), but the code can be downloaded from SVN trunk; the alpha is revision 4463 (but of course newer revisions are only better!)

From the first post of this thread.

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 31 Jan 2010, 07:59
by Pixel
Ok. Got it running. I'm going to work on "Racetrack", if no one else is currently working on it. I've already got it mostly re-textured.

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 10 Feb 2010, 00:05
by skarmiglione
I wanna help maybe with animation or debugging the models a little....you can contact with me and coordinate this
http://brutalskeptic.deviantart.com/gallery/ here are some of my work.

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 11 Feb 2010, 16:50
by charlie
When will we see Alpha 2?

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 11 Feb 2010, 17:35
by COOLTUX345
Never!

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 11 Feb 2010, 17:50
by xapantu
COOLTUX345 {l Wrote}:Never!

Why ????

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 11 Feb 2010, 18:22
by Arthur
Wait for the actual developers replies, but I think they will release at least one more testing release. Obviously there are/will be lots of things that would need further testing.

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 11 Feb 2010, 21:02
by Auria
I have no idea if it will be alpha 2, beta 1, release candidate 1, but I cannot imagine us release 0.7 as final without at least one more testing release ;)
Now, the goal of 0.7 was to have tracks converted. Many of them already are, and we thank all of those who helped; but there are still many more to convert, and this needs to be done before I can complete more features, like Grands Prix and challenges. So there would not be much point in releasing a new package at this point

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 11 Feb 2010, 22:40
by hiker
Hi,

skarmiglione {l Wrote}:I wanna help maybe with animation or debugging the models a little....you can contact with me and coordinate this
http://brutalskeptic.deviantart.com/gallery/ here are some of my work.

just let us know what you want to work on. Most important atm would be tracks, karts are mostly done (and we are still working on what animations we will support in stk, so it's a bit too early for karts imho) - but we welcome any contributions :)

Cheers,
Joerg

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 14 Oct 2010, 21:18
by fangeles
hello are Normal maps supported ?
according to irrlicht site it's supported http://irrlicht.sourceforge.net/images/shots/073.jpg ??? :D

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 14 Oct 2010, 22:52
by Auria
Hi,

irrlicht does support normal maps, but STK currently does not. This is the kind of thing that can be looked at for 0.8, but that's not in the 0.7 goals

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 15 Oct 2010, 19:45
by fangeles
thanks for the answer auria
i wonder, is it hard to implement (as it's already supported in irrlicht )?

what about particle systems/grass
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10762
?

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 15 Oct 2010, 23:55
by Auria
It's probably not too hard to implement, we just don't have any coder with free time to spend on this at this point

The grass link you posted indeed looks nice, but this is another thing we have no time to include at this point; for 0.8 we expect to spend more time on graphical sweetness (don't expect too much though, wr're still two developers only :) )

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 16 Oct 2010, 22:05
by fangeles
nice work with only 2 programmers ;)
i will try to have look if i have some free time
i already downloaded the irrlicht sdk

Re: SuperTuxKart 0.7 alpha 1 released

PostPosted: 21 Oct 2010, 03:15
by hiker
fangeles {l Wrote}:nice work with only 2 programmers ;)

Thanks.
i will try to have look if i have some free time
i already downloaded the irrlicht sdk

That would indeed be good. Our plans are actually to support user-specified particle effects depending on terrain (while I am not sure how exactly it would work in blender, there would be a way of specifying which particles to create, how many per seconds, ....). But that will certainly be after 0.7. Same with normal maps - it shouldn't be hard to get it in, but it has to wait till later (or till we get a patch ;) ).

Cheers,
Joerg