SuperTuxKart 0.7 alpha 1 released

Re: SuperTuxKart 0.7 alpha 1 released

Postby Auria » 26 Jan 2010, 17:41

Pixel {l Wrote}:Hello, Auria. :)

Oops, I forgot to mention the platform. I'm running Windows.


Ok, this would be Hiker; he seems very busy atm, though, so not sure when he will read this.
Maybe some helpful Windows user here could upload it for you
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: SuperTuxKart 0.7 alpha 1 released

Postby Arthur » 26 Jan 2010, 17:59

I suppose you would need at least one track as well.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: SuperTuxKart 0.7 alpha 1 released

Postby Pixel » 26 Jan 2010, 19:08

You're right Arthur. I plan on using SVN to get the changes to track data from my current copy.

I can't compile with MSVC because the compiler is way too big to download.
Pixel
 
Posts: 79
Joined: 10 Dec 2009, 03:48

Re: SuperTuxKart 0.7 alpha 1 released

Postby Arthur » 27 Jan 2010, 23:05

This archive contains all files except for the 'data' folder itself. I hope you will be able to use it.
Attachments
SuperTuxKart07alpha.7z
(4.36 MiB) Downloaded 210 times
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: SuperTuxKart 0.7 alpha 1 released

Postby Pixel » 30 Jan 2010, 22:33

Thank you Arthur :) .

Ok, I thought I'd download the newest data directory from SVN to get any newly converted tracks. With development in so much flux,
I should have known better. Other changes in the data directory AS A WHOLE since the alpha release have made it incompatible . I should
have just updated the tracks directory to the newest and everything else in data to match the alpha.

Which SVN revision matches that of the alpha release?

Is the "Race" track being worked on? If not, I'd like to try. I don't know if I can figure out the new track development, but I'll give it a shot.
Pixel
 
Posts: 79
Joined: 10 Dec 2009, 03:48

Re: SuperTuxKart 0.7 alpha 1 released

Postby Arthur » 31 Jan 2010, 00:11

Pixel {l Wrote}:Thank you Arthur :) .
Which SVN revision matches that of the alpha release?

Is the "Race" track being worked on? If not, I'd like to try. I don't know if I can figure out the new track development, but I'll give it a shot.

No problem. :) Unfortunately I don't remember the revision, but regarding the "Racetrack" no one seems to be working on it. Please add yourself to the list here if you start working on it: http://supertuxkart.sourceforge.net/Converted_tracks
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: SuperTuxKart 0.7 alpha 1 released

Postby Pixel » 31 Jan 2010, 00:55

A search of the SVN logs indicate 4447 might be worth a try (note: I did NOT see an indication that it
matches the alpha release, but I'm hoping it's close enough.) I'll see if it works.

I don't want to formally commit to the racetrack just yet. If no one else has stepped forward, and I'm reasonably
sure I can convert it, I'll include myself on the list, or request inclusion.
Pixel
 
Posts: 79
Joined: 10 Dec 2009, 03:48

Re: SuperTuxKart 0.7 alpha 1 released

Postby Funto » 31 Jan 2010, 02:24

The source code package should be uploaded soon (Hiker?), but the code can be downloaded from SVN trunk; the alpha is revision 4463 (but of course newer revisions are only better!)

From the first post of this thread.
Funto
 
Posts: 459
Joined: 09 Dec 2009, 13:47
Location: Bordeaux, France

Re: SuperTuxKart 0.7 alpha 1 released

Postby Pixel » 31 Jan 2010, 07:59

Ok. Got it running. I'm going to work on "Racetrack", if no one else is currently working on it. I've already got it mostly re-textured.
Pixel
 
Posts: 79
Joined: 10 Dec 2009, 03:48

Re: SuperTuxKart 0.7 alpha 1 released

Postby skarmiglione » 10 Feb 2010, 00:05

I wanna help maybe with animation or debugging the models a little....you can contact with me and coordinate this
http://brutalskeptic.deviantart.com/gallery/ here are some of my work.
skarmiglione
 
Posts: 1
Joined: 10 Feb 2010, 00:03

Re: SuperTuxKart 0.7 alpha 1 released

Postby charlie » 11 Feb 2010, 16:50

When will we see Alpha 2?
Free Gamer - it's the dogz
Vexi - web UI platform
User avatar
charlie
Global Moderator
 
Posts: 2133
Joined: 02 Dec 2009, 11:56
Location: Manchester, UK

Re: SuperTuxKart 0.7 alpha 1 released

Postby COOLTUX345 » 11 Feb 2010, 17:35

Never!
Windows rocks and Linux stinks, but Tux is still cool!
User avatar
COOLTUX345
 
Posts: 28
Joined: 14 Jan 2010, 02:00

Re: SuperTuxKart 0.7 alpha 1 released

Postby xapantu » 11 Feb 2010, 17:50

COOLTUX345 {l Wrote}:Never!

Why ????
xapantu
 
Posts: 283
Joined: 07 Dec 2009, 17:30

Re: SuperTuxKart 0.7 alpha 1 released

Postby Arthur » 11 Feb 2010, 18:22

Wait for the actual developers replies, but I think they will release at least one more testing release. Obviously there are/will be lots of things that would need further testing.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: SuperTuxKart 0.7 alpha 1 released

Postby Auria » 11 Feb 2010, 21:02

I have no idea if it will be alpha 2, beta 1, release candidate 1, but I cannot imagine us release 0.7 as final without at least one more testing release ;)
Now, the goal of 0.7 was to have tracks converted. Many of them already are, and we thank all of those who helped; but there are still many more to convert, and this needs to be done before I can complete more features, like Grands Prix and challenges. So there would not be much point in releasing a new package at this point
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: SuperTuxKart 0.7 alpha 1 released

Postby hiker » 11 Feb 2010, 22:40

Hi,

skarmiglione {l Wrote}:I wanna help maybe with animation or debugging the models a little....you can contact with me and coordinate this
http://brutalskeptic.deviantart.com/gallery/ here are some of my work.

just let us know what you want to work on. Most important atm would be tracks, karts are mostly done (and we are still working on what animations we will support in stk, so it's a bit too early for karts imho) - but we welcome any contributions :)

Cheers,
Joerg
hiker
 
Posts: 1435
Joined: 07 Dec 2009, 12:15
Location: Melbourne, Australia

Re: SuperTuxKart 0.7 alpha 1 released

Postby fangeles » 14 Oct 2010, 21:18

hello are Normal maps supported ?
according to irrlicht site it's supported http://irrlicht.sourceforge.net/images/shots/073.jpg ??? :D
fangeles
 
Posts: 5
Joined: 10 Oct 2010, 19:58

Re: SuperTuxKart 0.7 alpha 1 released

Postby Auria » 14 Oct 2010, 22:52

Hi,

irrlicht does support normal maps, but STK currently does not. This is the kind of thing that can be looked at for 0.8, but that's not in the 0.7 goals
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: SuperTuxKart 0.7 alpha 1 released

Postby fangeles » 15 Oct 2010, 19:45

thanks for the answer auria
i wonder, is it hard to implement (as it's already supported in irrlicht )?

what about particle systems/grass
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10762
?
fangeles
 
Posts: 5
Joined: 10 Oct 2010, 19:58

Re: SuperTuxKart 0.7 alpha 1 released

Postby Auria » 15 Oct 2010, 23:55

It's probably not too hard to implement, we just don't have any coder with free time to spend on this at this point

The grass link you posted indeed looks nice, but this is another thing we have no time to include at this point; for 0.8 we expect to spend more time on graphical sweetness (don't expect too much though, wr're still two developers only :) )
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: SuperTuxKart 0.7 alpha 1 released

Postby fangeles » 16 Oct 2010, 22:05

nice work with only 2 programmers ;)
i will try to have look if i have some free time
i already downloaded the irrlicht sdk
fangeles
 
Posts: 5
Joined: 10 Oct 2010, 19:58

Re: SuperTuxKart 0.7 alpha 1 released

Postby hiker » 21 Oct 2010, 03:15

fangeles {l Wrote}:nice work with only 2 programmers ;)

Thanks.
i will try to have look if i have some free time
i already downloaded the irrlicht sdk

That would indeed be good. Our plans are actually to support user-specified particle effects depending on terrain (while I am not sure how exactly it would work in blender, there would be a way of specifying which particles to create, how many per seconds, ....). But that will certainly be after 0.7. Same with normal maps - it shouldn't be hard to get it in, but it has to wait till later (or till we get a patch ;) ).

Cheers,
Joerg
hiker
 
Posts: 1435
Joined: 07 Dec 2009, 12:15
Location: Melbourne, Australia

Who is online

Users browsing this forum: No registered users and 1 guest