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Kart import error[Solved]

PostPosted: 07 Jun 2019, 07:53
by APirateHat
Hello there!

I'm having some trouble with importing a kart that has a character with armature. The documentation doesn't really make it clear how the bone structure should looks like and when I'm trying to import the kart I get this error. (Image says: [fatal ] SPMeshLoader::Armature: Non-parent bones missing inarmature)

I really don't understand this message. What do I have to do to fix my armature? I've tried several possible solutions and none of them have worked. The kart works in the game by itself and if I remove the armature from the character it's fine. I looked at an existing kart's .blend and can't really tell what is different there from mine, I even tried to remake the bones from scratch with no luck. Help would be appreciated :)

Re: Kart import error

PostPosted: 07 Jun 2019, 17:33
by benau
Try add at least 1 keyframe in dope street

Re: Kart import error

PostPosted: 07 Jun 2019, 18:23
by APirateHat
benau {l Wrote}:Try add at least 1 keyframe in dope street


Thanks! That fixed it!