Kart import error[Solved]

Kart import error[Solved]

Postby APirateHat » 07 Jun 2019, 07:53

Hello there!

I'm having some trouble with importing a kart that has a character with armature. The documentation doesn't really make it clear how the bone structure should looks like and when I'm trying to import the kart I get this error. (Image says: [fatal ] SPMeshLoader::Armature: Non-parent bones missing inarmature)

I really don't understand this message. What do I have to do to fix my armature? I've tried several possible solutions and none of them have worked. The kart works in the game by itself and if I remove the armature from the character it's fine. I looked at an existing kart's .blend and can't really tell what is different there from mine, I even tried to remake the bones from scratch with no luck. Help would be appreciated :)
Last edited by APirateHat on 07 Jun 2019, 18:23, edited 1 time in total.
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Re: Kart import error

Postby benau » 07 Jun 2019, 17:33

Try add at least 1 keyframe in dope street
Image
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Re: Kart import error

Postby APirateHat » 07 Jun 2019, 18:23

benau {l Wrote}:Try add at least 1 keyframe in dope street


Thanks! That fixed it!
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